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Capers!: Gloom the Scion
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=== Moves === '''Born to Lead:''' Born to lead:Born to lead:Born to lead:Born to lead:Born to lead:Born to lead: Born to lead:Born to lead: Born to lead:Born to lead:When you mastermind a caper, add 1 Plan to the pool. When you take charge during an action scene, ask your peers if they’re with you. Everyone that’s with you takes +1 forward. Everyone that’s with you takes +1 forward. Everyone that’s not, takes Influence over you. '''Inside Man:''' You have insider knowledge of the superpowered community, either from the perspective of a superhero, or at the side of a diabolical archvillain. When you first hear an important name in the superpowered community (your call), roll +Superior. On a hit, say the most important detail you remember from your studies. The GM will tell you what, if anything, seems different from what you learned. On a 10+, ask the GM a follow-up question; they will answer it honestly. '''Birthright''' You have been denied a Birthright, something that represents supremacy in some way. It might be held by a hero or a villain. All that matters is that you think it’s yours. The Birthright comes in some symbolic form, something that can be taken or stolen, though not necessarily physical. It could be magical, technological, or mundane in nature. Choose the symbol for your Birthright: * The Brainjewel Your predecessor is the current one who holds the Birthright. They once named you as their heir, but no longer. They expected much of you, and suppressed equally much. Which Label do they expect, and which do they repress? * Expects: Freak * Represses: Superior When time passes, roll + Infamy. On a hit, your predecessor has taken note of your actions. Choose one: shift up the Label they repress and down the Label they expect, or the exact opposite shift. On a 10+, they will interfere directly very soon or make their opinions known. On a 7-9, choose one. * They will try to manipulate you through your peers; someone involved gains Influence over you. * They will damage your reputation; lose 1 Infamy. * They will send your replacement; mark a condition when they appear. You can steal you Birthright given the right circumstances. While you possess it, take +1 ongoing, except on taking a powerful blow. However, you will inevitably lose it once more, due to circumstance or your own mistakes. The only way you can take permanent possession of the Birthright is by the relevant advancement.
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