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Chance (Dark Champions - New Venice)
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=Character Sheet= Chance Player: Toras Val Char Cost 15 STR 5 23 DEX 26 15 CON 5 15 BODY 5 18 INT 8 15 EGO 5 18 PRE 8 OCV/DCV: 5/5 20 MOCV/MDCV: 4/4 6 14 PD 0 14 ED 0 3 SPD 10 8 REC 4 40 END 4 30 STUN 5 12m RUN 0 4m SWIM 0 4m LEAP 0 Characteristics Cost: 121 Cost Power 24 Powers of Fate: Multipower(60pt Reserve), all slots: Required Skill Roll(-1/2), Side Effect: Unlucky 5d6(-1) 2f Accident: Blast (6d6), Indirect(+3/4), (Active Points 53, Real Points 16, Roll - Playing with Probability) 2f Just the Right Words: Mind Control (8d6), No Endurance, (Active Points 60, Real Points 18, Roll - Persuasion) 2f Slip, Trip and Fall: Drain Dex(6d6), No Endurance, (Active Points 60, Real Points 18, Roll - Playing with Probability) 2f Fortunate Blow: Hand to Hand Damage (6d6), No Endurance, (Active Points 45, Real Points 15, Roll - Playing with Probability) 2f End of Fate: Killing Attack +4d6 HtH (Active Point 60, Real Points 18, Roll - Playing with Probability) 2f Mayhem: Telekinesis (STR 40), (Active Points 60, Real Points 18, Roll - Playing with Probability) 22 Warrior of Luck (+2 OCV, +2 DCV, +1 Speed, 22 Active Points) 14 Pool of Fate: Endurance Reserve (40 Endurance, 10 Recover) Power Cost 72 Cost Skill 3 Acrobatics 14/- 3 Acting 14/- 3 Breakfall 14/- 3 Charm 15/- 3 Climbing 14/- 3 Concealment 13/- 3 Contortionist 14/- 3 Conversation 15/- 3 Disguise 13/- 3 Forgery 13/- 3 Gambling (Card Games) 3 Lock-picking 14/- 12 Marital Arts (Martial Dodge, Martial Punch/Snap Kick, +1 Damage Classes) 3 Persuasion 15/- 3 Security Systems 13/- 3 Shadowing 13/- 3 Sleight of Hand 14/- 3 Stealth 14/- 3 Streetwise 14/- Skills Cost: 72 Cost Perk 6 Wealth Perks Cost: 6 Cost Talent 24 Combat Luck (12 PD/12 ED) 6 Striking Looks (Handsome) Talents Cost: 30 Total Character Cost: 300 Disadvantages 20 Hunted (VIPER, More Powerful, Considerable NCI) - Stole a considerable amount of untraceable bills to help fund orphanages rather than the weapon sales they were intended for. They are unamused by my antics. 5 Hunted (Inspector Malcolm of Interpol, Less Powerful) - A interpol inspector who I have evaded many a time on my escapades through Europe. He has vowed to bring me in no matter the cost. Unfortunately for him, he has no warrant for Chance or a man with Golden eyes. 15 Psychological Complication: Overconfident 15 Psychological Complication: Defender of the Innocent 5 Negative Reputation (Frequently, Small Group of People) Disadvantage Points: 60 Base Points: 300 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 ________________________________________________________________________ ''Flowing eyes are not foci, unless they can ne grabbed and taken away.'' ''Only in Hero ID applied when the character has to change appear and/or costume or the power doe snot work. Glowing eyes is just considered the visible effect of the power. Powers are assumed to have a visible effect unless brought as invisible'' ''I took the extra points from "Warrior of Luck."'' ''A 7 OCV and DCV before martial arts bonuses is pretty healthy.'' I thought an inaccessible focus was on that could be removed but can't be disarmed. They can be grabbed and removed, like a glass eye would be able to. I could see how that might be a bit body horror. I get what you are saying about only in heroic form though.
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