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Character:Cairo
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=Character Sheet= '''Name:''' Cairo the Master Craftsman '''Concept:''' Savant Craftsman '''Caste:''' Twilight '''Anima:''' A golden mechanical dragon that usually flies around Cairo. If he's working and the anima is up, the dragon usually rests across his shoulders. '''Motivation:''' Create monuments to the Unconquered Sun (big or small). ==Intimacies:== Good Craftsmanship (Dedication) Dreams (Curiosity) ==Attributes== {|border='1' |- |'''Physical:''' |Str 2 |Dex 5 |Sta 2 |- |'''Social:''' |Cha 2 |Man 1 |App 4 |- |'''Mental:''' |Per 3 |Int 5 |Wits 3 |} ==Abilities== {|border='1' |- |'''Dawn:''' |style="background:#efefef;" |Archery 4 |Martial Arts 0 |Melee 0 |Throwing 0 |War 0 |- |'''Zenith:''' |Integrity 0 |Performance 0 |Presence 0 |Resistance 0 |Survival 0 |- |'''Twilight:''' |style="background:gold;" |Craft Earth 5 |style="background:gold;" |Craft Air 5 |style="background:gold;" |Craft Fire 4 |style="background:gold;" |Craft Wood 1 |style="background:gold;" |Investigation 0 |style="background:gold;" |Lore 3 |style="background:gold;" |Medicine 0 |style="background:gold;" |Occult 0 |- |'''Night:''' |style="background:#efefef;" |Athletics 3 |Awareness 1 |style="background:#efefef;" |Dodge 3 |Larceny 0 |Stealth 0 |- |'''Eclipse:''' |style="background:#efefef;" |Bureaucracy 3 |style="background:#efefef;" |Linguistics 2 |Ride 0 |Sail 0 |Socialize 0 |} ==Backgrounds== '''Resources''' 3 - Portable trade goods, crafting materials, part ownership in a silk and exotic materials trading group (non-controlling interest given when the owners couldn't afford to pay on the spot upon the completed work) '''Manse''' 3 - Manse built by Cairo's first age incarnation, and had been maintained by a small band of loyal followers of his first age incarnation. For details see the Manse section. '''Artifact''' 2 - Orichalcum Hearthstone Bracers. Found in the manse. '''Cult''' 1 - Small secluded village in the mountains in Southeast Harbourhead. They maintain the manse, which forms the social center of the village, and worship him as a guardian and promoter of individual excellence. ==Virtues, Essence, & WP== '''Virtues:''' {| |- |Compassion |1 |- |Conviction |3 |- |Temperance |3 |(Irrational Saintliness) |- |Valor |2 |} '''Essence:''' {| |- |Essence |3 |- |Personal |15 |- |Peripheral |36 |} '''Willpower:''' 6 ==Charms== *'''Archery:''' **2nd Excellency **There is No Wind *'''Craft:''' **2nd Excellency **Shattering Grasp **Craftsman Needs no Tools **Crack Mending Tech *'''Athletics:''' **Graceful Crane Stance **Strength Increasing Technique *'''Dodge:''' **Reflexive Sidestep Technique *'''Bureaucracy:''' **Frugal Merchant Method ==Other Information== ===Equipment:=== *2 Donkeys (carrying crafting materials, trade goods and tools) ===Weapons Carried:=== *Composite Bow (strung to str 5) *Exceptional (Forge) Hammer (Usually on a donkey) ===Combat Notes:=== *Dodge Defense Value: 7 ( (5 dex + 3 dodge + 3 E + 3 (Bracers)) / 2) *Parry Defense Value: 4 ( (5 dex + 0 melee + 2 hammer def) / 2) *Soak: 1 lethal / 2 bashing *Health Levels: -0, -1, -1, -2, -2, -4, Inc *Bow Attack: Speed 6, Accuracy 9, Damage +Var, Rate 3 Range 250 *Hammer Attack: Speed 5, Accuracy 6, Damage +8B/2, Defense +2, Rate 3, *Dodge Mental Defense Value: 5 ( (6 will + 0 integrity + 3 E) / 2) *Parry Mental Defense Value: 1 ( (2 Charisma) / 2) ==Manse== The details of the Manse Cairo controls. ===Discovery=== (Currently being written) ===Statistics=== *Solar Manse: 3 *Maintenance Rating: 2 (Details given in the Discovery section *Archive **Sorcery (Occult) **Magitech (Craft) **Manse (Craft) *Master's Workshop Manse **Air **Fire **Infirmary (Medicine) *Ability Enlightenment **Occult **Socialize **Resistance **Integrity ===Hearthstone=== Jewel of the Master's Hand
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