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Chase Rules: Turn Order Details
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====Step 2: Maneuver Checks==== The drivers reveal their maneuvers. Determine any changes to the chase speed this round as a result of maneuvers. Each driver makes an opposed check with his respective vehicle skill, possibly applying modifiers from the following sources: * Their vehicle’s handling modifiers. * Any speed bonuses they gain from the terrain. * Modifiers from Table 7.1: Chase Maneuvers. * Any chase feats the drivers have. * Any damage their vehicles have suffered (see Step 7). If one driver succeeds, the effects of his maneuver are applied during Step 4. If neither driver succeeds or the opposed roll results are a tie, the effects of neither maneuver are applied, and the chase continues without any maneuver effect (except for speed, which is always applied). If both drivers succeed, the effects of the maneuver taken by the driver with the highest check are applied during Step 4. If a driver scores a critical success with a maneuver check, then he may only lose the opposed check to another critical success with a higher total, and receives a +4 bonus to his maneuver check the following round. If a driver scores a critical failure with a maneuver check, he must make a crash check during Step 7.
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