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===STOP=== <@Random_Nerd> Yeah, the scene system continues to be awkward in play.<br> * Soun is now known as Angelo<br> * Lili is now known as BethE<br> <@deMontreal> Well, it doesn't help that we don't know what we're doing until it happens...<br> * deMontreal is now known as Knockwood<br> <@Angelo> seconded, Knock<br> <@Angelo> we are like hounds sniffing for trails<br> <@Mrs_Senko> Are the other playtesters having similar problems with the scenes?<br> <@Random_Nerd> I find myself feeling like I can keep track of the Scene system, or run the NPCs, but not both.<br> <@Random_Nerd> Rand said that his group is.<br> <@Angelo> good question!<br> <@Random_Nerd> I don't know about others.<br> <@Angelo> rand group is? ok? not ok?<br> <@Knockwood> Maybe some sort of retroactive scene thing...<br> <@Knockwood> You know, "Oh, that was a _____"<br> <@Random_Nerd> But then we get the problem we got with retroactive project stuff in Nobilis.<br> <@Knockwood> That would help from your POV since you could set up surprise scenes<br> <@Random_Nerd> Where it just becomes an exercise in creative interpretation to get XP.<br> <@Random_Nerd> Let's keep trying to use it as written for a few more sessions at least.<br> <@Random_Nerd> After all, this is a playtest.<br> <@Angelo> yes sure let's keep trying<br> <@Knockwood> Yes.<br> <@BethE> (And Angelo, RN's sentence was that Rand's group is having trouble with the Scene system too.)<br> <@Angelo> (tnx Beth!)<br> <@Random_Nerd> Although if any of you have ideas on how it'd work better, please, give me those.<br> <@Mrs_Senko> okay<br> <@Knockwood> Hm....<br>
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