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Ciphers
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==Crash== {| class="wikitable" | '''Key #1''' | Ambush | Wits + Stealth | Know precisely where to stand/hide/weapon to use for Surprised. Allies up to Primum rating. Target is Surprised and can't act during the first turn of combat. | Dr. failure - Demon is Surprised (p.319) and any allies that were planning to benefit from this Embed must roll to see if they are surprised. Ex. Succ - cover as many allies as wants. |- | Interlock | style="text-align:right;" | ''Words Will Never'' | Wits + Exprn - Resist | To say *exactly* what will fucking crush a person. Gain secret info or place a lesser condition on target | Dr. failure - Embarrassing about yourself or inconvenient about you. But not breaking your Cover. Ex. Success - you can get secret info _and_ place a lesser condition. |- | '''Key #2''' | Muse | Manip + Exprn - Res | Plant an idea/vision/dream in someone's head. Once the idea is in place, add the demon’s Primum rating to any attempt to convince the target to act on it. Doesn't force target to do it. This idea can be anything from an inspiration for a creative work to a craving for a given food or activity. The demon can instill suicidal ideas or the notion of calling an estranged family member. (Call Your Mom!) | Dr. failure - drains every bit of creative and independent thought from the victim, but not the desire to create. –3 modifier to all attempts at novel creation, whether artistic or simple conversation. This effect lasts for one week per dot of the demon’s Primum. Ex. Succ - target’s player must roll Resolve + Composure every day for a number of days equal to the demon’s Primum. If this roll fails, the target immediately acts on the idea. If the target is a Storyteller character, the Storyteller may decide to forego the resistance roll and just have the target act on the idea, especially if this moves the story along. |- | Interlock | style="text-align:right;" | ''Other Pants'' | Manip + Exprn | Put the idea in someone's head that something that they are looking for either is or isn't in their (pants) pocket. If they haven't drawn yet, make a gunman think that they don't have their gun. | |- | '''Key #3''' | In My Pocket | Dex + Larc | Hammerspace, if the object would have fit in that particular pocket and your pockets haven't already been searched-sort-of-thing. can use this Embed a number of times during a chapter equal to his Primum rating. After that, every use of In My Pocket causes a compromise roll. The equipment bonus from an object thus produced is equal to the demon’s Primum or the standard equipment bonus for an object of its type, whichever is lower. Can work on non-pockets if no one in the current scene has seen the interior of the space and knows that the target object was not there. Can't produce an object that has been established as not being in the demon’s pocket, like someone else's cellphone across town or the security guard's gun from across the room. Can produce a badge or a form of identification, but it won’t be tailored to the character and it won’t stand up to any kind of inspection. | Dr. failure - Every object demon was carrying is gone forever, vanished into pure potential. Ex. Succ - equipment bonus on the item in question is equal to the higher of the demon’s Primum or the standard for the object. If they are equal, add one. |- | Interlock | | | | |- | '''Key #4''' |}
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