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=== Naseer min Alrramh === Attributes- Agi d8; Smt d4; Spt d8; Str d6; Vig d6<br/> Pace 6; Cha +2; Parry 10; Tough 7(1)<br/> Skills-<br/> Fighting d10, Notice d6, Persuasion d8, Stealth d6, Streetwise d4, Taunt d6<br/> Hindrances-<br/> [M] Arrogant (Spear and stick use)- "Trained by the best"<br/> [m] Enemy- "My father will have my head for this amulet. Let him send his dogs! Ha!"<br/> [m] Big Mouth- "...sometimes...*hic!* I just.. ehh uh drink too much and thEN saaay too much... SHHhhh!"<br/> *Extra (no mechanical benefit; does not provide build points): Carouser- "Another round for the house!"<br/> Edges-<br/> β’ (Free) Light Armor Training: Parry +1 when in light or no armor<br/> β’ (Free) Magnificent Physique (*Brawny): Toughness +1, 8x Str in carried weight<br/> β’ Charismatic: Charisma +2<br/> β’ 14 Winds style (Florentine): Fighting +1 vs single weapon and no shield. Gang up bonus reduced by 1 against you. <br/> 'The 14 winds distract attackers and obfuscate the true strike but beware the strong wall that prevents the flowing wind' -Master Hazm al-Hamed<br/> β’ Footwork of the Shifting Sands (Acrobat): +2 when performing Acrobatic maneuvers and Agility Tricks. +1 Parry. <br/> Equipment-<br/> Silk wrapped spear (dmg: Str+d6; Parry +1, Reach 1, Two Hands), Light leather armor (Armor +1), Heirloom necklace (worn but hidden under shirt), colorful silk clothing, bedroll, water skin, rations. <br/> Special: Heirloom Necklace- Healing power d8, 10pp/day<br/> Money and Wealth-<br/> 1000 brass coins <br/> The former Hyrkanian Compound in the City of Towers<br/> Advancement-<br/> Free Human Edge: Florentine<br/> From Hindrances: Spt d6->d8, Charismatic<br/> 5xp: Special (Heirloom necklace)<br/> 10xp: Professional (Acrobat)<br/> 15xp: Fighting d8->d10<br/> 17xp: Next advance at 20xp<br/>
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