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Combat Reflexes
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==Discussion== ''Just noting my opinion that I'm sick of hearing about Combat reflexes. ;)'' --[[User:Daermon|Daermon]] 15:15, 15 Jul 2005 (PDT) : ''Thus my reason for the change. It's simple, easily understood, makes the advantage still worth the points, and doesn't screw Kakita.'' --Mortaneus ''Sorry, my reply came off more hostile than I intended. I apologize for that. And, to be honest, this looks like one of the few reasonable changes I've yet to see. However, how could it grant a Free Raise when Initiative doesn't have a TN?'' --[[User:Daermon|Daermon]] 19:18, 15 Jul 2005 (PDT) : ''It's fine. :) A free raise on a roll simply grants a +5 to the total, in the absence of anything else, like a TN.'' --Mortaneus ''Why not simply say +5 or +10 to TN then?'' --[[User:Daermon|Daermon]] 23:13, 15 Jul 2005 (PDT) : ''Consistency? Hmm....true. Changed.'' --Mortaneus ''Erm... we have Quick (cost +3) that grants +1k1 to Initiative rolls; then we have this CR (cost +3) that grants +5 to Initiative rolls. ¿Redundancy, anyone?'' ''I'd either rule it as some kind of upgrade for Quick, something like this:'' :'''Combat Reflexes (6 points)''' ::This Advantage grants a +1k1 to Initiative rolls. Also, on Tides of Battle you get a +1k0 to your rolls. ::Combat Reflexes overrides Quick, and its cost is reduced to 3 points when replacing that Advantage. ''¿Do you think it sounds reasonable?'' --[[User:Mirumoto Ookami|Ookami, the White Wolf]]
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