Editing
Coup-De-Grace: Mage Foci
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Empty Hands== Note that the below are used if the mini is clearly that of a spellcasting-type. If a mini looks more like a fighter, then instead refer to the empty hand rules on the [[Coup-De-Grace: Melee Weapons|Melee Weapons]] page. Note that if a mini is clearly holding a two handed focus in one hand, then disregard the empty hand, and treat it as if it had both its hands on the two handed focus. * '''Clawed Hand''' (Either Hand) - ''Spectral Hand of Darkness'': SPELL, RANGED ATTACK. On a successful attack roll pull the target one square directly towards you. * '''Fist''' (Left Hand) - ''Battle Mage'': QUALITY. This mini's SPELLS don't have their MA cost doubled for being adjacent to an enemies. If this mini's can't cast any SPELLS, then instead use the Force Fist rules below for this left hand. * '''Fist''' (Right Hand) - ''Force Fist'': SPELL, MELEE ATTACK. On a successful attack roll, target takes an additional HP damage (for 2 HP damage total). * '''Open Hand''' (Left Hand) - ''Mage Shield'': SPELL. This mini boosts his defence value by +2 till the end of the round when this spell is cast. * '''Open Hand''' (Right Hand) - ''Prismatic Spray'': SPELL, RANGED ATTACK. On a successful attack roll, the target loses -1 Movement Allowance till the end of the round. This MA penalty has no detrimental effect if the target has already activated this turn * '''Pointing Hand''' (Left Hand) - ''Bless'': SPELL. Select an allied mini within line of sight. That mini gains +2 Movement Allowance till the end of the turn. You may not select a mini that has already been activated. * '''Pointing Hand''' (Right Hand) - ''Curse'': SPELL. Select an enemy mini within line of sight. That mini has -2 Movement Allowance till the end of the turn. You may not select a mini that has already been activated. <br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information