Editing
Coup-De-Grace: Rules of Conflict
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Adjacency and Facing== <br>The game is played on a square grid. For the purposes of this game, each square is treated as being adjacent to four other squares - the ones that contact it edge to edge. Diagonal squares are not considered to be adjacent. Also, each mini has a "front facing". This has game implications, in particular with regards to defence. With the exception of certain special rules, melee attacks may only be made against an adjacent target in the front facing of the mini. Ranged attacks and shields refer to a "front 90 degree arc". This includes a row of three squares in front of the mini (the front facing adjacent square, and the square either side of it), the five squares in front of those, the seven squares in front of those, the nine squares in front of those, and so on. Ranged attacks normally ask you to consider the range to a target. To do this, count squares as if moving towards the target via the shortest possible route. For example, an adjacent square would be at Range 1, and the nearest diagonal squares at Range 2. Game groups who have access to such things will find that a hex grid may be easier to use, and the game will work just as well for this. Square grids are considered the default only because they are more common! <br><br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information