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DjinnTheBinding:Workings:Air
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== One Dot == ==== Blow Air ==== The Djinn can draw in a truly magnificent volume of air and direct it, either as a constant stream or one blast. This is most useful for extinguishing fires, moving small objects or playing pranks. If used in combat roll Dexterity + Firearms + Naphsha. A successful hit won't do any damage but it dose have the knockdown property. ====Breath of Life ==== This generates air in the djinn's lungs, making them immune to drowning or suffocation. The effect can be shared with others by kissing them on the mouth, at a cost of 1 Rukh per additional person. ==== Create Fog ==== Water in the air around the djinn condenses, forming a fog bank with a base radius of ten yards. It only works if conditions are calm and there is sufficient moisture in the air or on the ground, and it does so by cooling the air in the affected area. The Djinn may choose whether the fog bank moves with her or stays in one spot. Supercharging: Every extra point of Rukh increases the radius by another ten yards. ===== Refinements ===== Lasting cloud (ββ): The fog will last for Naphisha minuets or the natural duration of fog in the current weather. Whichever is longer. ==== Weightlessness ==== To A Peri being as light as air is as natural as a heartbeat to a human. For no roll or Rukh cost a Peri can become truly weightless. This allows them to fly at their normal speed, if they could fly normally, perhaps their vessel is a bird, then increase speed by size. If they attempt to jump, grant an extra dice pool equal to size. Returning to an appropriate weight is harder and requires an Instant action and a successful Wits + Occult roll. Drawback: The logical drawbacks of being weightless apply. The Djinn becomes easy to knock down or throw. If size is taken into account then treat the Djinn's size as zero, otherwise increase the dicepool to move the Djinn or reduce the dicepool to resist being moved by size. A clever Djinn can turn this drawback to an advantage by having an ally throw them or riding favourable wind currents with Wits + Survival to navigate. When weightless a Peri can propel itself with by propelling something in the opposite direction as per Newton's laws. However Workings do not count for this purpose.
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