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DnD Desert Raiders Campaign Cold Dangers
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==== TABLE 1-1: TEMPERATURE BANDS ==== [[image:DnD_-_Temperature_Bands2.jpg|left|500px]] Temperatures in the cold band or lower can be hazardous to unprepared characters. A character who has the Survival skill may receive a bonus on his saving throws against cold and exposure damage, and may be able to apply this bonus to other characters as well. For more information on the Survival skill, see page 83 of the Player's Handbook. The levels of protection described here refer to a character's protective measures against cold (see Protection Against Cold, below). '''Cold: ''' Unprotected characters must make a Fortitude save each hour (DC 15, +1 per previous check) or take ld6 points of nonlethal damage. Characters whose protection against cold is at least level 1 or higher (cold weather outfit, Cold Endurance feat) are safe at this temperature range. '''Severe Cold: ''' Unprotected characters must make a Fortitude save every 10 minutes (DC 15, +1 per previous check), taking ld6 points of nonlethal damage on each failed save. A partially protected character need only check once per hour. For complete protection against severe cold, a character must have a level of protection of 2 or higher (for example, wearing a cold weather outfit and fur clothing). A character whose level of protection is only 1 is considered partially protected.
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