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DnD Desert Raiders Campaign Conditional Temperature Variations
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==== Altitude ==== Regions that are comfortable at higher elevations can become very hot at lower levels. Some waste regions, particularly dry seabeds, are depressions in the surrounding landscape and might even be below sea level. The temperature increases by one band when descending from low peak or high pass elevations (5.000 feet to 15,000 feet) to hills. It increases by one additional band at extremely low elevation (200 feet or more below sea level). For example, a day of moderate heat at higher elevations is hot at medium elevation and becomes a climate of severe heat at the bottom of a dry salt lake. In addition, moving deeper into the earth raises the ambient temperature as the pressure of surrounding rock increases. This increase is approximately 1Β° F per 75 feet of depth; this can be much faster if there is geothermic activity in the region (magma, hot springs, and so on).
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