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Dnd the ancient war PC Kenny
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== Base == *Name: Kenny Rogers *Class: Factotum *Level: 6 *Race Human *HD: 1d8 *speed: 30 feet. *Type: Humanoid *Darkvision: none. *Languages: Common, Draconic, Elven, Dwarven, Abyssal *Initiative: +6 Stats: *Str 16 +3 *Dex 12 +1 *Con 12 +1 *Int 20 +5 *Wis 10 +0 *Cha 11 +0 *Fort +3 *Ref +6 *Will +2 *AC: 16 *Bab: +4 Attack: *melee: +7 (+8 w magical guisarme) *ranged:+5 For NPC'ing: Hitpoints: 46 AC:15 Touch 11 FF 15 Attacks: Masterwork Guisarme To hit: +8 Damage 2d4+5 Flail: To hit: +7 Damage 1d8+3 Composite longbow: To hit +5 Damage 1d8 Trip check: +12 Inspiration points: 10 Will refresh at the START of each encounter. Abilities that can be used with IP's: Cunning Knowledge: Cost 1IP. Get +6 bonus on one skill check in which you have at least 1 rank. Can be used once per day per skill. Cunning Insight: Cost: 1 IP. Effect: +5 bonus to to hit, damage or save. Cunning insight must be announced before the individual roll. So choosing to use it for damage does not need to be announced before attack, but must be used before damage roll. Cunning Strike: 1D6 extra sneak attack damage. To use do not need to be flanking, but costs 1 IP. Cunning strike must be announced BEFORE attackroll. Cunning Defense: Cost: 1IP. Add +5 dodge bonus vs single opponent for 1 round. Arcane Dilettante: Can choose 2 spells at the start of each day. Cost to cast spells: 1 IP. Each spell may only be memorized once. General memorized spells but may be changed as seen fit at the start of each day: Opportunistic Piety: Spend 1 inspiration point to either heal 17 points of damage or turn as a level 6 cleric. May use ability 3x/day Mirror image: 1d4 +2 decoys Ray of Enfeeblement (1d6+3 str damage)
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