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Do Not Go Gentle: Directing the Game
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==Game Terms== The following terms are important to the game. They are out-of-character terms, used by players and the GM rather than the characters. '''Director:''' The chap running the game, aka me. '''Actor:''' A character in the game. Includes protagonists, antagonists, supporting cast and extras. '''Scriptwriter:''' The players, who in turn control… '''Protagonists:''' A player-character, potentially (though not necessarily) controlled by a Scriptwriter. '''Antagonist:''' A non player-character, who is normally an adversary for the characters. '''Supporting Cast:''' A non-starring character, who is nonetheless important to the story. Can potentially be controlled by a Scriptwriter. '''Extra:''' A non-starring character, who hasn’t got a full character sheet. '''Act:''' A single story, spanning one or more decades. Consists of multiple game sessions. '''Session:''' A single evening’s play. '''Sequence:''' An event or number of events linked together in a single timeframe, with the same protagonists throughout. Scriptwriters cannot change Actors during a single sequence. At the start of each Sequence, however, a Scriptwriter can change to any Actor in his Protagonist Portfolio, can keep with the same Actor, or can choose to play a Supporting Cast member for the upcoming Sequence. '''Protagonist Portfolio:''' A list, unique to each Scriptwriter, of the Protagonists that the Scriptwriter can control. The Protagonist Portfolio starts only with a single Protagonist of the Scriptwriter’s choice, but can grow in size as the Scriptwriter gains more credit. '''Writing Credit:''' Experience points of a sort, attached to a Scriptwriter rather than an Actor. Scriptwriters earn Writing Credit for each Sequence they are involved in, and also for various other tasks. They can spend Writing Credit on various things, but primarily to increase their Protagonist Portfolio. '''Screen Time:''' Experience points of a sort, attached to an Actor rather than a Scriptwriter. Actors earn Screen Time for each Sequence they are involved in. Screen Time is never spent, but with a certain level of Screen Time, characters gain different special advantages.
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