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Doctor Clock
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===Stats=== '''Power Level''': 12 '''Attributes''' Strength 2, Stamina 3, Agility 4, Dexterity 2, Fighting 3, Intellect 6, Awareness 2, Presence 0 '''Advantages''' Assessment, Defensive Roll 3, Improved Initiative 8, Inventor, Power Attack, Prone Fighting, Quick Draw, Skill Mastery: Technology '''Skills''' Acrobatics 4 (+8), Athletics 6 (+8), Close Combat: Unseen Strikes 11 (+14), Expertise: Science 4 (+10), Insight 5 (+7), Intimidation 6 (+6), Investigation 3 (+9), Perception 4 (+6), Ranged Combat: Laser Pistol 10 (+12), Technology 6 (+12) '''Powers''' '''Chronal Manipulator Suit''' (Removable) . . '''Armoured: Protection 4''' (+4 Toughness) . . '''Chronically Anchored: Feature 1''' (temporal inertia - immune to changes in history) . . '''Localised Time Manipulation''' . . . . '''Localised Fast Forward: Burst Area Weaken 12''' (Affects: Toughness, Resisted by: Fortitude, DC 22; Burst Area: 30 feet radius sphere, DC 22) . . . . '''Localised Pause: Burst Area Affliction 12''' (3rd degree: Paralyzed, Resisted by: Will, DC 22; Burst Area: 30 feet radius sphere, DC 22; Limited Degree (third only)) . . . . '''Unseen Strikes: Strength-based Damage 8''' (DC 25; Multiattack, Subtle: subtle) . . '''Major Time Warp: Movement 1''' (Time Travel: Between present day and 10 years in the future 1: fixed point, 50 lbs.) . . '''Minor Time Warp: Speed 12'''(Speed: 8000 miles/hour, 16 miles/round, Advantages: Improved Initiative 8) . . . . '''Quickness: Quickness 12'''(Alternate; Perform routine tasks in -12 time ranks) '''Laser Pistol: Damage 12''' (Easily Removable, DC 27; Increased Range: ranged) '''Offense''' Initiative +36 Grab, +3 (DC Spec 12) Laser Pistol: Damage 12, +12 (DC 27) Localised Fast Forward: Burst Area Weaken 12 (DC Fort 22) Localised Pause: Burst Area Affliction 12 (DC Will 22) Throw, +2 (DC 17) Unarmed, +3 (DC 17) Unseen Strikes: Strength-based Damage 8, +14 (DC 25) '''Complications''' Motivation - Hatred: Doctor Clock ''hates'' Shock and Awe, and is determined to make his life a living hell. Power Loss: Doctor Clock's suit runs on fusion cores, which store enough power to charge the suit for roughly 24 hours at a time on average. Depending on how much she uses her time-warping abilities, that time can drastically decrease. '''Personality''' Doctor Clock is sadistic and cruel. People are like toys to her, and she loves to break them whenever she can. Doctor Clock doesn't just want to beat her opponents, she wants to ''destroy'' them both mentally and physically first. This can be used to her detriment, as she'll absolutely refuse to finish off an opponent if she feels she hasn't made them suffer enough, no matter how much tactical sense it would make. '''Languages''' Native Language '''Defense''' Dodge 14, Parry 14, Fortitude 10, Toughness 10/7, Will 14 '''Power Points''' Abilities 44 + Powers 57 + Advantages 9 + Skills 30 (59 ranks) + Defenses 40 = 180
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