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Energy Recovery
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== Option 1. Energy regained every page == Well, abandoning the energy use mechanic altogether would be one option, however, it would be un-balancing for the reason explained above. Thus, as an optional rule (and one that I am using at my personal gaming table) characters regain energy at the end of every page. The amount of energy regained is equal to the character’s Agility score. This means that speedy characters will have more staying power than the Hulking bruisers or the Eldritch arcane blasters who have been spending so much energy in their attacks. The fast characters should be running circles around their wheezing enemies! The energy regained in this manner cannot exceed the character’s current maximum in the energy pool. Most characters have an energy pool of 10, but the pool total is lowered by certain powers, like flight. A character with Flying 3 has an energy pool of 7 until s/he lands and turns off the flying power. Thus a character with Flying 3 and Agility 4 and an energy of 6 would still only regain up to 7 at the end of the page, as 3 of his energy is committed to flight. The results of this system is that heroes spend less time resting and more time blasting/fighting/etc. Characters will have to push themselves less often, but when they do, it will be because they have no other choice. The drawback of this system is a little more record keeping for the players than normal.
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