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=Armory= Group Schticks ExSect characters have access to the following Group Schticks (from Friends of the Dragon): Headquarters: +3 AV Info and knowledge checks made at Headquarters with a research montage. Library: +5 skill bonus to Info/Malefactors when at Library; takes a few hours. Secret Lair: +1 AV bonus to Intrusion checks to secure the Lair. Weird Arsenal x2: The group gets 2 devices that penetrate, circumvent, ignore, or counteract one Creature schtick or Sorcery schtick. They each operate for one fight or until the GM says it does. Alternatively, the group can design a generally impairing device that lowers a target's Sorcery or Creature Powers AV by 3 per hit for the rest of the fight. The group picks their devices at any point in three scenes. They can pick new ones for the next three scenes. General ExSect Gear Battering Ram Body Bag Cell Phone Crime-Scene Kit Digital Recorder Duct Tape Earplugs EMF Field Detector Electronic Sound Amplifier EMT Shears Exorcism Kit Fangbuster (protective metal collar) Flashlight Baton Glowsticks Headset Communication System Holy Symbol Holy Water IR Goggles IR Floodlight Inspection Mirror Kit Kirilian Camera Ladder, Caving Ladder, Multi Laptop Computer Luminol Motion Detector Multi-tool Rescue Whistle Smartphone Stink Tag (sticky fluid that emits persistent noxious odor) Talcum Powder Tarot Cards Thermal-Imaging Camera Therma Scanner UV Floodlight UV Goggles Waterproof Matches White Noise Generator Window Punch Special Weapons Autoloader Crossbow (7/4/10: Takes 5 Shots to Reload) Crossbow (7/4/1: Takes 9 Shots to Reload) Crucifix dagger (Strength +3 damage) M9A1 Flamethrower (sets motherfuckers on fire; 15 damage each sequence until put out) Rosary Garrote (Strength +2 damage) UV Grenade (No damage unless Malefactor target has sunlight related Bane, in which case it acts like a regular grenade) UV Projector Cannon (No damage unless Malefactor target has sunlight related Bane, in which case it acts like a combat shotgun and does 13 damage) White-Phosphorous Grenade (does grenade damage and also does 10 damage each sequence until put out) Wooden Stake (Strength +2 damage) Wooden Fighting Stake (Strength +3 damage) Special Modifications Any of the following modifications can be applied to ExSect ammunition and melee weapons. All types do less (-1) normal damage against most standard targets but full damage to Malefactors who have a Bane related to the substance or property of the ammunition. Blessed Iron Relic Tipped Silver Other special modifications can be requested from the Vigil given advance warning and intelligence supporting its utility. SHIFTO Gadgets The following devices and enhancements are available from SHIFTO through the Weird Arsenal group schtick (see above). Tau Neutrino Transference Rounds (TNT Rounds): Take a supercollider, sample some faster-than-light exotic particles, then find a way to stabilize them in a fragmenting tip that can be used in most firearms, and you get TNT rounds. The rounds glow with blue light and prolonged exposure to them is not recommended by SHIFTO labs. These bullets ignore Damage Immunity to Bullets, doing 8 base damage instead of the gun's usual damage. Psychical Kinesthetic Trigger Response Emitter (Witch Switch): SHIFTO has found some unique signal emissions can be picked up by Malefactors with supernatural sensory powers, particularly Warlocks. This cell phone sized device sends out a very annoying screech of these emissions in bursts, theoretically distracting (or attracting) such monsters. Characters with the Sorcery skill can detect its unique signal, and they suffer a -2 to using Sorcery powers as long as they are in 30 feet of it. It may also draw the attention of Malefactors in the vicinity, at the GM's discretion. Rhombencephalon Enhanced Stimulant (Doggie Treats): Study of captured Beasts has found that many if not all shapeshifting abilities of Malefactors involve the utilization of primitive R-Complex functions found in the brain. SHIFTO has been able to isolate this function and develop a synthetic biochemical compound that can over-stimulate and confuse this part of the brain. Malefactors exposed to this stimulant (often in the form of darts or drugged substances) cannot use Transform powers until they succeed in a Willpower check against the relevant initial check result (Guns for darts, Deceit for being slipped a mickey, etc). Tachyon Flux Variability Measurement Unit (Sniffer): This SHIFTO device detects minute changes in nearby exotic particle matter, Kirilian auras, temperature levels, and other paranormal trace-factors, does some calculations, and then displays relevant data in easy-to-read LED format. Roughly palm sized, it is able to make some distinctions in probable sources of supernatural activity it detects, but it is known to occasionally give false positives or erroneous classifications. It provides a +2 to any check to locate or identify a Malefactor. Dispersed Pattern Suspension Field Generator (Corporealizer): About the size and shape of a water bottle, this device contains a battery, a coiled generator, and a complex light filtering system. When deployed, it casts a sphere of light roughly thirty feet across which can solidify Malefactors attempting to utilize phasing abilities. Anything caught in its radius loses the use of its Insubstantial power for the rest of the fight. Extrasensory Perception Enervation Module (Null-Scry): Functioning on principles similar to that of a white noise generator, this gadget emits random masking psychical transmissions which frustrate attempts to use paranormal senses to listen in. Anyone who is ten feet of the baseball-sized orb is immune to all Divination magic. It battery has enough power for 24 hours of continuous use. 5-ht1a Seratonin Receptor Supplement (Spirit Pill): 5-ht1a is a receptor of seratonin that has been found to be related to feelings of self and transcendence. SHIFT offers a supplement that excites this receptor in order to combat Malefactor powers based on absorbing or draining spiritual energies. Taken with saltwater, it provides immunity to all Fertility magic for one fight. Neuropathic Lucidity Regulation Cipher Helmet (Braincase): Some Malefactors (particularly Behemoths) utilize powers that enhance feelings of panic and hysteria in their victims, sometimes resulting in catastrophic mental disorders or even death. By using soothing alpha channel waves and a protective barrier of signal scramblers, however, SHIFTO has developed a helmet that can protect operatives from these effects. Those who wear this helmet are immune to the Brain Shredder power and get a +2 to Willpower to resist Intimidation and fear-related effects from Malefactors. Visual Pass Effect Filtering Headset Device (SHIFT Shades): SHIFTO has developed these headsets to help operatives deal with the visually impairing and illusionistic effects of Malefactors. Worn like a pair of sunglasses, it uses miniature cameras and extremely quick delay HUD projection to provide a nearly realtime HD image of the environment unimpeded by supernatural effects. Users suffer a -1 to skill checks while they are active due to the minute delay, but they are immune to illusions such as those created by Influence magic. They are also able to utilize IR, UV, and night vision functions. Ectoplasmic Stasis Beam Projection Unit (Boozooka): Confronted with the task of trying to capture and detain phantasmal Revenants, SHIFTO scientists turned to these backpack-sized device. They emit streams of accelerated particles known to physically attract manifested spiritual projections in a manner similar to that of a magnet on metal. Often used in conjuction with Corporealizers, they allow characters to use their Guns skill to attempt to Hold or Throw ghosts, spirits, and other spectral Malefactors. See Golden Comeback for these supplemental fighting rules. Common ExSect Bundles Vampire Hunter Bundle: Large valise (to store bundle) Silver holy symbol 5 uses of Holy Water 5 Wooden Stakes Autoloader Crossbow 50 crossbow bolts UV tactical flashlight UV goggles Werecreature Hunter Bundle: Large valise (to store bundle) Silver holy symbol Machete w/silver coating 20 silver 20 gauge slugs Mossberg Model 500 20 gauge shotgun Monster Hunter Bundle: Large valise (to store bundle) Silver holy symbol 5 uses of holy water 5 wooden stakes 5 glowsticks 2 white-phosphorous grenades Exorcism kit IR tactical flashlight IR goggles
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