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FANGS: Appendix B - Non-Human Races
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==Choosing a Race == At the GM's discretion, a player can have a non-human character such as an Elf, Dwarf, or other mythical creature, or a creature from another world, place, or time. Each non-human race is considered an Advantage (or in some cases a Disadvantage.) A race consists of a bundle of changes to Characteristics, and possibly some Advantages, Disadvantages, or Skills. Each race also gains the Advantage "Patron" from others members of the same race (after all, minorities should stick together!) The total base cost for playing a non-human is 5 for the Patron Advantage and 5 just for choosing a non-human, for a total of 10. To create a non-human character first create a normal human character using the standard rules. Then choose a race and pay for the Advantage with character points as you would any other character. Only after all your Character Points have been expended do you modify your character's Characteristics for any racial changes. Even though a non-human race may consist of a number of different Advantages or Disadvantages, it only counts as 1 Advantage against the maximum of 4 you can have.
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