Editing
FANGS: Appendix E - Monsters
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==The Monster Formula == To match the monsters to the PCs, determine the following: * The total maximum damage of the party members. This includes both weapon damage and the effect of any damaging magic used by spellchuckers. Just take the largest attack usually used. * The total Attack skills (including starting value) of the party members. * The total Defense skill (including starting value) of the party members. * The total Armor value of the party members. * The total Hit Points of the party members Add these numbers together. This is the number you can use to make a group of monsters to attack the group with, or populate an area the group is going into. The monster created has no characteristics as such. It is composed entirely of the five aspects listed above, plus the following: * Stun Points are figured by doubling the Hit Points. * The monster is stunned if it takes stun points equal to its hit points in one blow. * The monster’s initiative is equal to its Attack Skill. * The monster may have special abilities, described below. * Any special vulnerabilities are part of the description of the monster and have no effect on its monster points. These are not character points. These are Monster Points. 1 monster point gets 1 point of Max Damage, etc. :Example: ''Gru, Saul, and Esmeralda are overlanding through a wilderness. Their total damage is 36, Total attack skill is 39, total defense is 42, the total armor value is 21 and the total Hit Points are 36. This is a total of 174. You want to hit them with a pack of wolves. Deciding that six would be a good number, you divide that number into 174 to get 29 points for each wolf. Wolves are not notoriously well armored, so they each get 2 points of armor. Wolf bites are probably not very nasty, but they should be able to do something, so we assume they have a bite of 1d6+2, for eight points. That leaves 19 points, so we assume the attack skill is 8 and the Defense skill is 7. Each wolf has 4 Hit Points and 8 Stun Points.''
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information