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Forgotten Kingdoms, Fallen Lands: Adara
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=Character Sheet= Adara, level 3 Deva, Runepriest Runic Artistry: Defiant Word Background: Deva Regressor (+2 to History) FINAL ABILITY SCORES - Str 17, Con 13, Dex 8, Int 14, Wis 16, Cha 10. STARTING ABILITY SCORES - Str 17, Con 13, Dex 8, Int 12, Wis 14, Cha 10. AC: 21 Fort: 14 Reflex: 15 Will: 16 HP: 35 Surges: 8 Surge Value: 8 TRAINED SKILLS * Religion +10, Heal +9, History +12, Athletics +7 UNTRAINED SKILLS * Acrobatics -2, Arcana +3, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance, Insight +4, Intimidate +1, Nature +4, Perception +4, Stealth -2, Streetwise +1, Thievery -2 LANGUAGES * Common, Primordial, Draconic. FEATS * Level 1: Battle Intuition * Level 2: Shield Proficiency: Heavy * Feat User Choice: Weapon Expertise (Mace) POWERS Whenever Adara uses a power with the runic keyword, she enters a runestate - either Destruction or Protection, which give the following benefits (they last until end of the encounter or she switches): * Destruction - Allies gain +1 to hit creatures adjacent to you * Protection - Adjacent allies gain resist 2/all At will 1: Word of Exchange. 1 target, melee, +8 vs AC, 1d8+4. Dest - next attack before EomNT against this target by an ally does +3 damage and ally get 3 temp HP. Prot - target takes -2 to all defences until EomNT. At will 2: Word of Binding. 1 target, melee, +8 vs AC, 3 dmg and target is immob. until EomNT or I'm not adjacent to it. Dest - next attack before EomNT against this target by an ally does +3 damage. Prot - 1 ally next to me or the target gets +3 power bonus to AC until EomNT. Divine Rune of Thunder. Encounter. 1 target, melee, +8 vs AC, 1d8+4. Dest - do +3 dmg and targets grants combat adv until EomNT. Prot- push target 5 squares and it's Dazed until EomNT. Rune of the Undeniable Dawn. Daily. Close burst 3, enemies only, +8 vs AC, 1d8+4. Miss: do half damage. Effect: Creates a zone (lasts until EomNT) which gives me and allies +2 power bonus to all defences. Sustain minor - zone lasts another round. Shield of Sacrifice. Daily utility. Close burst 5. Target loses a healing surge. One or two allies within 5 squares regains hit points as if they had spent a surge. The target and allies gain +5 power bonus to AC until the end of your next turn. Flames of Purity. Encounter. Close blast 3, enemies only, +8 vs AC, 1d8+4. Dest - allies in blast get +3 dmg until EomNT. Prot - Allies in blast regain 3hp. Rune of Mending. Close burst 5. Standard leader heal, can be used twice/encounter, allows targets to spend a surge with no bonuses. Dest - Me and all allies in blast get +2 damage until EomNT. Prot - me and all allies in blast get +1 to all defences until EomNT. Memory of a Thousand Lifetimes. Encounter. Free action, get +1d6 to any roll bar damage. ITEMS * Knockback Mace +1, * Swiftpad Boots (heroic tier), * Hero's Scale Armor +1, * Adventurer's Kit, * Floating Shield Heavy Shield (heroic tier)
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