Editing
Free From the Yokai Yuleina
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Moves == ''General Character Moves''<br> * Call for Aid, after failing to roll as well as you’d like, you may say what a nearby character does to boost your efforts and then they roll an appropriate stat. * Disarm, when you use quick action or heroics to de-escalate a dangerous situation: + Bravery * Duel, when you face down a matched foe in single combat * Enact a Ritual: + Lore * Fiercely Assault, when you an appropriate weapon to hurt, capture or drive off your enemies: + Might * Find Common Ground, when you ask someone to do something for you: + Cunning * Learn a Ritual: + Lore * Unearth Forgotten Lore, when you investigate a landmark or ritual from the past: + Lore ''Playbook Specific Moves''<br> * Against Countless Enemies: Your melee weapons always have the Cleave tag and you never suffer disadvantage from being outnumbered. * Champion: You have sworn an oath to confront the Antiquities Dealers Guild. Like the Invisible College, they explore ruins to salvage ancient lore and relics. Unlike the College, they do not value them, but sell them to the highest bidder, whether people of the Land, foreigners, or members of the Empire. Their work is completely legal and aboveboard, but the College sees is as sacrilegious. Yuleina has sworn not to accept patronage from the wealthy until the Antiquities Dealers Guild is defeated. Ghosts won’t harm Yuleina as long as she keeps to her oath. * Doctrine: Know Yourself to Unleash True Potential: You always benefit from the Meditative tag * Death Move: When you mark off your Dead box, make a last stand. You will not die but remain fighting until your allies are safe. * Gear: Add a tag to your Armory or Outfit when you Prepare and Provision. * Sworn Sword: When you begin a Duel with someone, use the listed statements instead of the standard ones. During the Duel, you can spend 1 Hold to instantly turn an incoming Heavy Would into a Flesh Wound or draw a new weapon.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information