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==GAME SETTING== The region the game is set in is the nation of '''Iskirovo''', a land of lonely moors where it always seem to be cold, wet and fog shrouded. The rolling hills and moors are full of bogs, swamps and thick old-growth forest. Most peasant are farmers who grow barley and wheat crop along with a variety of vegetables and fruits (like apples). A few also raise cows, goats and sheep. The lands has alway breed a dreary moods amoung them and recently... horror. [[File:FadingGun.Sword.jpg | 300px | left]] While all the races wander and have settled in and around Iskirovo there are places where they are more common and more heavily settled. Within the heartland are heavily settled by Humans and Halfling along with shattered Gnome communities of mines and trinking factories. To the north is the '''Greenwood''', a huge ancient forest home to Elves, Half Elves and Halflings. Far to the northwest is a huge near unpassable '''Iron Spear Mountains''', home to numberous Dwarf and Gnome holds and underground cities. Ogres, whom are semi-allied with the Dwarves, also wander their ranges, raising their large sized moutain goats. To the far east is the '''Great Sea of Grass''' where Orc tribes make their lives hearding their cattle and oxen while the Cat Folk live as Hunter-Gathers following the wild yak and reindeer on their migration routes. Iskirovo is a large nation but is light population with most living in small scattered and isolated villages or towns. There are only three large cities, all focusing more on trade, then on defense or rulership. They are - '''Dmintsy''', the capital of Iskirovo. It is somewhat centrally located with numberous guilds and merchant houses based here. '''Zhaeson''' is located to the southwestern part of the country on the '''Irieford River''' which cuts far into the west where the goods of more 'civilized' lands run. The smallest of these cities is '''Vrustol''' located on the far eastern boarders witth the Great Sea of Grass. It is an important trading hub between Iskirovo and the tribes of Orcs and Cat Folks but it is also located on the '''Long Spice Road''' which leads to the strange exotice lands of the far east that trade in spices, jade and ivory. Many exotic wares are found and sold here. Most folk follow the '''Old Faith'''. While not truly the oldest (that would be various '''Shamanistic''' and '''Druidic''' traditions) it is the one most accepted by the people. There is a very large presence of formal clergy in Iskirovo as people feel the godsβ presence. Especially now when dark things creep forth from their hidden lairs to threaten them in often the most horrible way. Even the smallest village will have a priest or cleric in residents who guides the common folk in spritual matters and protective charms against evil things. Iskirovo has been mostly peaceful (if not more then a bit depressing) for centuries but that all changed around a thirty years ago. Rumors say that a curse ways placed on the country or some great and evil dark master was summoned or drawn into the lands. Whatever the cause, monsters started creeing in the out of the way and less populated lands. They started treatening the smaller villages and homesteads at first but soon moved towards the larger villages and some, it is rumored, have even secretly into the cities. The nobles have long since turn decadent and uncaring of their obligations for the most parts. With no major threat has come this way for centuries the military has been ignored and faded from its once famous highs and most noble houses still have house guards but whom are little better then thugs. When bandits and the like have propped up the richer merchant class generally handles of them and there has been little need. Even the various kings and queens whom have ruled over the years ignore most of their subjects, caring not what they do on their lands or how they govern themselves. So long as they pay their modest taxes they are left on their own for the most parts. Many of the merchants and peasants have been happy with this arrangement... at least until recently. Too the nobles credit however most sponsored the formation of the Monster Hunter Guild to 'take care of this issue' for them. King Zdravko Grabovsky the III put up the intial funds and directed his court wizards to began building a dedicated library with the Guild House after his young sister was killed by a vampire when the mosters first started appearing. Today the crown and most nobles do still contribute to the Monster Hunters Guild and direcct any requests for aid from the common folk too them. The richer merchants also contribute funds as they have found these creatures of darkness are not good for trade. [[File:DF Adv Hero.jpg | 300px | right]] '''The Monster Hunter Guild'''</br> The guild's primary function is to seek out jobs for it memebers -- hunting monsters. It also works to collect as much information on the legends, tales and stories to find the weakness or vulnerability of these monsters. Most of these dark creatures are powerful and dangerous, things that could rip through a troop of armored soldiers with little effort. Members are expected to report and new discoveries that might make on their adventures and grants them access to the guilds libraries. They also sell potioms and concoctions at a discount. Other magical items are generally not bought or sold as they are rare. They have Guild Houses in the three main cities of the setting and a few outer chapter locations spred through Iskirovo. Members can stay at these houses for minor boarding fees (or even free when they get more famous/good at their jobs) and have access to their libraries and the discounts on potions etc. They take jobs sponsored through the Guild House which takes a cut in exchange for these benefits but not extensive (as they are sponsored by a lot of outside sources).
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