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===[https://forum.rpg.net/index.php?threads/recruitment-gurps-vikings-one-shot-glory-of-the-svartrsung.843480/post-22493895 Havardr inn Rakkr]=== ("the Upright", also sometimes "inn Rakki", with the same meaning, but similar to rakki for "the Dog", and by extension "the Cur". Patronymic: Gangradarson, from Gangradr.)<br/> Havardr is the second son of a branch family of the Svartrsung, two years junior to Stigandr. Whereas the elder son showed a talent for song, Havardr took to words and the oral tradition. When Stigandr left with Bjorne to apprentice in the skaldic arts, their father took the opportunity to keep Havardr close to home and learn the ways of the law. Their father was quite conscious regarding the minor place of the family in an obscure clan that was once heralded across the land, and he meant to change that. If one son was to become a skald, a noble thing among the people of the land, then the other would become a law speaker, and become counsel to jarls or even kings. Thus, under his father's watchful eye and strict tutelage, Havard learned the histories that informed their people and their law. Rather than tales of glory and riches, Havardr learned accounts of petty murder that ended at execution blocks and of how slights to honor could be repaired by gold.<br/> Thus did the boy grow to become a man severe in both countenance and conduct, earning Havardr the byname "inn Rakkr", the Upright. However, this did not make him an easy man to get along with, and among those who chafed at his manner he was called "inn Rakki": the upright, the dog, the cur. He soon came into the service of Jarl Olafir, where he rendered just service and hard counsel, earning him the jarl's trust and an unimpeachable reputation for honesty, but little warm feeling among the others in the service of the Svartrsung.<br/> For all that, however, Havardr thought he had carved for himself a place within the Svartrsung. Yet when Stigandr returned to the jarl's halls, Havard's older brother immediately won the respect of the jarl for his talents and the love of their fellows for his easy bearing. Havardr had long nursed an envy of his brother, who left to new lands and allure of adventure, the romance of the skaldic arts, but he had thought them subsided with his brother's long absence in the Jutland. Now, though, he experienced the jealousy as fresh as if Stigandr had boarded the ship with old Bjorne only yesterday. Now he is more determined than ever to win greater glory for himself within the Svartrsung, and he bears the names of Havardr the Upright and Havardr the Cur with covetous pride, so long as his name is known.<br/> Havardr's long study has given him the knowledge and the force of will to adjudicate upon the laws of the Norsemen, as well as the history and traditions that inform them. As counsel and houseman to the jarl, he is an able warrior, best with a spear but trained in the use of the usual weapons, and fit to stand in a shieldwall. Apart from that, he has a little education in medicine, and in other matters that would be useful counsel for a ruler.<br/> '''Attributes''' [180]<br/> ST: 12 [20]β<br/> DX: 13 [60]β<br/> IQ: 14 [80]β<br/> HT: 12 [20]β ''Secondary Characteristics''<br/> HP: 12β<br/> Will: 14β<br/> Perception: 14<br/> Fatigue Points: 12β Basic Speed: 6.25β<br/> Dodge: 9β<br/> Basic Move: 6β<br/> Basic Lift: 29β<br/> Damage: 1d-1 t/1d+2 sβ<br/> Reaction bonus: 3 (+1 Status, +1 Reputation, +1 Attractive) (situational +4 from Lawspeaker)β '''Social Background''' [17]<br/> TL: 3 [0]β<br/> Cultural Familiarity: Scandinavia [0]β<br/> Languagesβ *Norse: Native Speech, Writing [0]β *Swedish: Accented Speech, Accented Writing [2]β *Danish: Accented Speech, Broken Writing [3]β *Latin: Accented Writing [2] Wealth: Average [0]β<br/> Status: 1 (old family) [5]β<br/> Reputation: 1 (for honesty) [5]β '''Advantages''' [44]<br/> Appearance: Attractive [4]β<br/> Empathy (roll against IQ to get a feeling for someone) [15]β<br/> Talent: Lawspeaker 4 [20]β *Small group talent: Area Knowledge, History, Law, Philosophy, Public Speaking, Writing. Provides a reaction bonus among other lawspeakers or when adjudicating matters of the law.β Fit (+1 to HT rolls and recover FP at x2) [5]β '''Disadvantages''' [-100]<br/> Bad Temper (Make a self-control roll in any stressful situation. If you fail, you lose your temper and must insult, attack, or otherwise act against the cause of the stress.) [-10]<br/> Code of Honor (Lawspeaker's) [-10]β *The Viking Code of Honor, with the following addition: if a lawspeaker has adjudicated in good faith on a dispute or matter of law outside of a ''thing'', another lawspeaker must not contradict it; the ''thing'' is the proper forum for disputes. To do otherwise is to besmirch the other's honor, do damage to one's own if the contradiction is weak or false, and invites feuding.β Compulsive vowing [-5]<br/> Duty (to Jarl Olafir, often) [-10]<br/> Great Vow (and nothing but the truth) [-15]β *A lawspeaker must give honest counsel regarding the law when asked in good faith, regardless of who asks. To fail to do so in informal conditions is still enough to do great damage to one's personal honor. To fail to do so when formally requested or during a ''thing'', depending on the severity of the omission or falsehood, is punishable by death. Additionally, if formally requested by a person to whom homage is owed or during a ''thing'', a lawspeaker must render honest testimony, with the same penalties for failing to do so.β Honesty (must obey the law, and must assume others are similarly honest in this respect unless otherwise shown) [-10]β<br/> Jealousy [-10]β<br/> Obsession (get out from Stigandr's shadow) [-10]β<br/> Selfish/Prideful (make a self-control roll whenever you experience a clear social slight) [-5]β<br/> Sense of Duty (Svartrsung, large group) [-10]β<br/> Truthfulness (make a self-control roll whenever you lie by omission, at -5 if you must tell the lie) [-5]β '''Quirks''' [-5]<br/> Pessimistic [-1]β<br/> Sweet tooth [-1]β<br/> Responsive (to the underdogs, weak, or otherwise overshadowed) [-1]β<br/> Severe (resists carousing) [-1]β<br/> Staid [-1]β '''Skills''' [64]<br/> Acrobatics (DX/H)-2 (11) [1]β<br/> Animal Handling (IQ/A)-1 (13) [1]β<br/> Area Knowledge (Norway) (IQ/E)+1 (19) (+4 from Lawspeaker] [2]β<br/> Area Knowledge (Sweden) (IQ/E)+0 (18) (+4 from Lawspeaker] [1]β<br/> Brawling (DX/E)+1 (14) [2]β<br/> Climbing (DX/A)-1 (12) [1]β<br/> Crewman/TL (IQ/E)+0 (14) [1]β<br/> Diagnosis/TL (IQ/H)-2 (12) [1]β<br/> Diplomacy (IQ/H)-2 (12) [1]β<br/> First Aid/TL (IQ/E)+1 (15) [1]β<br/> Games (hnefatafl) (IQ/E)+1 (15) [2]β<br/> Hiking (HT/A)-1 (11) [1]β<br/> History (Scandinavia) (IQ/H)+0 (18) (+4 from Lawspeaker) [4]β<br/> Interrogation (IQ/A)-1 (13) [1]β<br/> Jumping (DX/E)+0 (13) [1]β<br/> Law (IQ/H)+1 (19) (+4 from Lawspeaker) [8]β<br/> Literature (IQ/H)-2 (12) [1]β<br/> Leadership (IQ/A)-1 (13) [1]β<br/> Merchant (IQ/A)-1 (13) [1]β<br/> Naturalist (IQ/H)-2 (12) [1]β<br/> Navigation/TL (IQ/A)-1 (13) [1]β<br/> Observation (IQ/A)+0 (14) [2]β<br/> Philosophy (IQ/H)-2 (16) (+4 from Lawspeaker) [1]β<br/> Physician/TL (IQ/H)-2 (12) [1]β<br/> Public Speaking (IQ/A)+0 (18) (+4 from Lawspeaker) [2]β<br/> Riding (DX/A)-1 (12) [1]β<br/> Search (IQ/A)+0 (14) [2]β<br/> Stealth (Dx/A)-1 (12) [1]β<br/> Survival (Land) (IQ/A)+0 (14) [2]β<br/> Swimming (HT/E)+0 (12) [1]β<br/> Tactics (IQ/H)-1 (13) [2]β<br/> Tracking (IQ/A)+0 (14) [2]β<br/> Writing (IQ/A)-1 (17) (+4 from Lawspeaker) [1]β<br/> ''Weapons''<br/> Axe/Mace (DX/A)-1 (12) [1]β<br/> Spear (DX/A)+1 (14) [4]β<br/> Broadsword (DX/A)-1 (12) [1]β<br/> Shield (DX/E)+1 (14) [2]β<br/> Bow (DX/A)+0 (13) [2]β<br/> Thrown Weapon (Spear) (DX/E)+1 (14) [2]β '''Possessions on person''' [WT 35]<br/> Spear (DX+1) | DMG 1-h thr+2 imp/2-h thr+3 imp | WT 4 | ST 9 | $40<br/> Spear (thrown) (DX+1) | DMG thr+3 imp | Acc 2 | Range x1/x1.5 | WT - | RoF 1 | Shots T(1) | ST 9<br/> Longbow (DX+0) | DMG thr+2 imp | Acc 3 | Range x15/x20 | WT 3/0.1 | RoF 1(2) | Shots 1(2) | ST 11 | $200/$40 (20 arrows in hip quiver)<br/> Large Shield (DX+1) | DB 3 | WT 25 | $90<br/> Hip Quiver | Holds 20 arrows or bolts. | WT 1 | $15 '''Other possessions''' [WT 47.75]<br/> Backpack, small | Holds 40 lbs. of gear. | WT 3 | $60<br/> Blanket | A warm sleeping blanket | WT 4 | $20<br/> Candle, Tallow | Smoky! Lasts 12 hrs. | WT 1 | $5<br/> Personal Basics | Minimum gear for camping: -2 to any Survival roll without it. Includes utensils, tinderbox or flint and steel | WT 1 | $5<br/> Lantern | Burns for 24 hours on 1 pint of oil. | WT 2 | $20<br/> Oil (1) | For lantern. | WT 1 | $2<br/> Rope, 3/8β, 10 yds | Supports 300 lbs. | WT 1.5 | $5<br/> Cord, 3/16β | Supports 90 lbs. | WT 0.5 | $1<br/> Tent, 1-Man | Includes ropes; no poles needed | WT 5 | $50<br/> Sleeping Fur | Warm unless wet | WT 8 | $50<br/> Travelerβs Rations (5) | One meal of dried meat, cheese, etc. | WT 2.5 | $10<br/> Bandages (2) | Bandages for a half-dozen wounds. Clean cloth. Basic equipment for First Aid skill. | WT 4 | $20<br/> Whetstone | For sharpening tools and weapons. | WT 1 | $5<br/> Wineskin | Holds 1 gallon of liquid (8 lbs. if water) | WT 0.25 | $10<br/> Wax Tablet | For writing; erasable. | WT 2 | $10<br/> Arrows (20) | WT 2 | $40<br/> ''(strapped to the backpack with cordage)''<br/> Spear (DX+1) (2) | DMG 1-h thr+2 imp/2-h thr+3 imp | WT 8 | ST 9 | $80 Pouch or Purse, Small | Holds 3 lbs (can contain equivalent of $212 in coins) | $10. ----
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