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=Starting Equipment/Belongings= Players may choose, or randomly roll, carried equipment but only carry so many belongings so that the total weight of everything carried is less then 26 Lbs. Where these items are stored while being carried should be detailed on the character sheet in pencil. Remember also that characters' desciptions need clothing. TABLE '''Starting Equipment List:''' {| border=1 cellpadding=1 width="100%" | '''Roll 3d20''' | '''Item Description''' | '''Weight in Lbs''' | '''Cost in Copper''' |- | 3 | 24" deep, canvas RUCKSACK with side pockets, leather shoulder strap. | 2 | 125 |- | 4 | BEDROLL. | 5 | 10 |- | 5 | Thick wool BLANKET dyed hunter green. | 3 | 50 |- | 6 | thin rope and pulley BLOCK AND TACKLE gear (rope not included). | 5 | 500 |- | 7 | Tallow Orange CANDLE that burns for 6 hours. | - | 1 |- | 8 | CANVAS (sq. meter/yard). | 1 | 10 |- | 9 | 18" cylindrical tanned hide TUBE, air tight stopper mechanism (can hold 5 rolled papers, not scrolls). | 0.5 | 500 |- | 10 | 30' of CHAIN. | 2 | 3,000 |- | 11 | 6" piece of sandstone CHALK. | - | 1 |- | 12 | SMALL, empty, heavy wooden, iron banded CHEST, no lock mechanism, 24" deep 36" across 18" wide. | 25 | 200 |- | 13 | MEDIUM, empty, heavy wooden, copper banded CHEST, no lock mechanism, 36" deep x 52" across x 24" wide. | 35 | 300 |- | 14 | LARGE, empty, heavy wooden iron banded CHEST, simple lock mechanism, 48" deep x 72" across x 36" wide. | 50 | 550 |- | 15 | CROWBAR. | 5 | 200 |- | 16 | FISHHOOK. | - | 10 |- | 17 | Hemp NET 25 Sq ft with weights for casting, fishing. | 5 | 400 |- | 18 | empty wooden, sealed CANTEEN 16 oz. or 473 ml. | 2 | 3 |- | 19 | FLINTSTONE AND STEEL scraper. | - | 100 |- | 20 | Tri-hooked GRAPPLING HOOK (rope not included). | 4 | 100 |- | 21 | ......I | weight | Copper |- | 22 | 1oz or 30ml vial of INK. | - | 800 |- | 23 | wooden QUILL fountain pen. | - | 10 |- | 24 | Simple, Aladin-style 6-hour oil burning LAMP, (uses 1 pint or 568 L oil not included). | 1 | 10 |- | 25 | Heavy, enclosed Candle-powered LANTERN which has small mirrors welded into the inside back of the candlestand, a simple latch-closed cage opening from the front and holding handles on the back. | 3 | 1200 |- | 26 | Heavy, hooded, 6-hour oil burning LANTERN with iron ring for carrying on a hooked pole (not included). | weight | copper |- | 27 | VERY SIMPLE, bolt mechanism LOCK. | 1 | 2,000 |- | 28 | AVERAGE complexity, key entry PADLOCK. | 1 | 4,000 |- | 29 | GOOD double or tripple combination tumbler LOCK. | 1 | 8,000 |- | 30 | AMAZINGLY COMPLEX Chinese puzzle-type LOCK. | 1 | 15,000 |- | 31 | Average worksmanship MANACLES for hands or feet, attached by either a welded metal bar or heavy 1' chain. | 2 | 1,500 |- | 32 | Small steel framed MIRROR useful for shaving or applying make-up. | 0.5 | 1,000 |- | 33 | 1 pint of OIL (burns for six hours in a Lantern). | 1 | 10 |- | 34 | 1 page of ordinary pulp PAPER of grey-ish cotton bond or light brown wood pulp. | - | 40 |- | 35 | I roll of 8" x 10" PARCHMENT animal hide. | - | 20 |- | 36 | 1 climbing PITON, iron spike with flattened loop at one end looks like a big suare-head sewing needle. | 0.5 | 10 |- | 37 | Thin, 10' wooden POLE with a hook at the top end of it and an iron banded base at the bottom end. | 8 | 20 |- | 38 | cast iron POT with lid for cooking stews, has side handles and short metal strap-like handle for hanging over cooking fire. | 10 | 50 |- | 39 | Small empty BELT POUCH with brass-button loop closure. | 0.5 | 100 |- | 40 | traveller's RATIONS dried fruits OR meats with nuts and garden vegetables. | 1 | 50 |- | 41 | 50' of HEMP ROPE. | 10 | 100 |- | 42 | 50' of SILK ROPE. | 5 | 1,000 |- | 43 | Burlap SACK for potatoes with a drawstring closure. | 0.5 | 10 |- | 44 | a clump of 454g SEALING WAX. | 1 | 100 |- | 45 | 3" long SEWING NEEDLE for leather and 1.5" long SEWING NEEDLE for cloth kit (includes 1 spool of grey - natural colour of cottom - thread and 3' of red rawhide lace). | - | 70 |- | 46 | Silver SIGNAL WHISTLE with loop to hang on a necklace (necklace not included). | - | 80 |- | 47 | Ordinary SIGNET RING, without eleboration or design. Leaves "X" mark in wax. | - | 500 |- | 48 | Strong smelling clean SOAP made from lye. | 1 | 50 |- | 49 | Garden SPADE made of metal or workman's SHOVEL made from wood, both with 4' wooden handles. | 8 | 200 |- | 50 | Collapsible SPYGLASS magnifying viewed objects to twice their size. | 1 | 100,000 |- | 51 | two man pup TENT, canvass (does not include 6 pitons, or rope required to build). | 20 | 1,000 |- | 52 | 2' long, simple heavy wooden TORCH, top wrapped in old cloth (requires 1/6 pint of oil dousing). | 1 | 1 |- | 53 | 8.5 oz or 250ml glass VIAL container for liqiuds, has cork stopper. | 1 | 150 |- | 54 | WATERSKIN with over-the-shoulder strap, and stumpy, silver, screw top lid. | 4 | 100 |- | 55 | Rough piece of WHETSTONE. | 1 | 2 |- | 56 | stuff | weight | copper |- | 57 | stuff | weight | copper |- | 58 | stuff | weight | copper |- | 59 | stuff | weight | copper |- | 60 | stuff | weight | copper |- |} -+-+-+- <br> <br> <table border="1"> <tr align="center"> <th colspan="5" width="100%"> THE SHADOWKILLERS <br> [[Midnight: Southern XP Rewards]] <br> [[Midnight: Southies SWAG & BOOTY]]</th> </tr> <tr align="center"> <th width="6%">[[Midnight: the Shadow Killers player Andrew|ANDREW]]</th> <th width="6%">[[Midnight: the Shadow Killers player Steve|STEVE]]</th> <th width="6%">[[Midnight: the Shadow Killers player Adam|ADAM]]</th> <th width="6%">[[Midnight: the Shadow Killers player Bill|BILL]]</th> </tr> <tr align="center"> <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Lawful_Neutral Lawful Neutral] </td> <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Neutral_Good Neutral Good] </td> <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Neutral Undetectable] </td> <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Neutral_Good Neutral]</td> </tr> <tr align="center"> <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Orc] </td> <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Wood Elf] </td> <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Caransil] </td> <td> [[Kyuad as a Lich|Undead]] <br> [http://darknessfalls.leaderdesslok.com/character_races1.htm Erenlander]</td> </tr> <tr align="center"> <td> [http://darknessfalls.leaderdesslok.com/class_fighter.htm Fighter] <br> [http://wiki.rpg.net/index.php/Prestige_Class:_Bladebond Bladebond] </td> <td> [http://darknessfalls.leaderdesslok.com/class_wildlander.htm Wildlander] <br> [http://darknessfalls.leaderdesslok.com/class_channeler.htm Channeler] <br> [http://darknessfalls.leaderdesslok.com/prestige_druid.htm Druid] </td> <td> [http://darknessfalls.leaderdesslok.com/class_channeler.htm Channeler] <br> [http://darknessfalls.leaderdesslok.com/prestige_aradils-eye.htm Queen's Eye] <br> </td> <td> [http://darknessfalls.leaderdesslok.com/class_channeler.htm Channeler] <br> [[Midnight Custom Prestige Class: Fell Warden|Fell Warden]]</td> </tr> <tr align="center"> <td> [http://darknessfalls.leaderdesslok.com/hp-seer.htm Seer] </td> <td> [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] </td> <td> [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] </td> <td> [http://www.againsttheshadow.org/index.php?page=28 Foundling]</td> </tr> <tr align="center"> <th width="6%"> [[DURGAZ]] </th> <th width="6%"> [[ERANON]] </th> <th width="6%"> [[ZAL'KAZZIR]] </th> <th width="6%"> [[Kyuad|KYUAD]] </th> </tr> <th colspan="5" width="100%"> '''[http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/files/Player%20Character%20sheets/ Character Sheet Files]''' <br> <font color=red>CURRENT LOCATION</font> <br> As the group watched Zal return they learn the Bloodguard of Steel Hill road on the Keep... with quick thinking Kyuad disquises himself as the former "Bloodtaker" Lord of the Keep, inviting Steel Hill's guard in for the night. The pathwalkers discuss plans to lure Anaximath to the Keep, tackling two birds with one dream vision... Meanwhile Kyuad learns of the High Captain's politics and Plague Quest. Midnight passed to the next day the newly reincarnated elf contacts the Witch Queen for advice and then in dream to the dragon Anaximath... the group has 9 hours and counting before the beast is on Crystal Keep!!<br> [[timeline of the pathwalker story]] <br> [[Midnight - STEPS TO SAVE THE WORLD]] </th> </table> <br> ==Starting Position== [[File:GreyHawk_Small_Scale_Player's_Map.JPGβ |200px|thumb|right|Celene]] When the Campaign starts, Player Characters meet as travellers on foot to the village of Narwell, in the Wild Coast, seeking mentors to train them. ==Diseases in Game==
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