Editing
Guilds and Services
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Guilds and Training == Mechanically, they just have to have a higher skill than you. Setting-wise, you can only train people for money if registered through the guild. Only a weaponmaster can sell training services, etc. (Yes, there is a theme here with the whole registered guild thing.) It takes a week of dedicated training. At the end of that time, the student gets a skill increase roll. Rather than bothering with detailed, separate rules for training, I just give people a skill check after a week dedicated to it. FYI, you can only train skills up to 75% (plus modifier). Increased after that come strictly through experience. There are a couple of exceptions (lores and languages and .... anything else?) but those apply to all standard adventuring skills. One training session costs 10 L for skills 0-25%, 20 L for skills 25-50%, 40 L for skills 51-75%. Most skills can't be trained above 75%. You can train 1 skill while carrying a full-time job per week. You can train 3 skills if you aren't working. You pay half price for skills trained by your temple if you're an initiate. === Attribute Training === You spend a season training with an instructor. At the end of the season, do an attribute check (just like a POW check), to see if it improves. Strength, Constitution, and Dexterity can be improved in that manner. Size and Intelligence can't be changed outside of magic and age. Charisma fluctuates with your fortunes, more like RQ2 did it. Successful adventures that people know about will boost it, while failed adventures that people know about will drop it. This occupies one skill training 'slot' and costs the same as 8 weeks of skill training.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information