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===Starting Funds=== On the equipment front if you do not have the Rich Edge, please roll an exploding 1d6 without the hero die. Add 1 if you would have papers (doc or engineer). {| class="wikitable" style="width:100%" ! '''1d6 Roll''' ! '''Approximated Wealth''' |- | style="width:20%;text-align:right" |1 |Pursued for substantial debts, broke |- | style="width:20%;text-align:right" |2 |Flat broke, barest gear to do your work |- | style="width:20%;text-align:right" |3 |Down at heel, few bob only in cash but standard portable gear |- | style="width:20%;text-align:right" |4 |Few quid in pocket, might have a decent suit, watch |- | style="width:20%;text-align:right" |5 |Doing ok. Hundred quid in pocket with same in the ANZ bank. Gear as above but more so. Pistol, hip flask, binoculars, etc. Better suit and shoes |- | style="width:20%;text-align:right" |6+ |Hundreds of pounds, or thousands if >1 shift. any gear within this range |} A pound is worth four dollars in 1920, btw, so it works out closer to RAW starting money for those with a decent roll. So in terms of a RAW purchasing, multiply by 4. We’ll stick with £sd: pounds, shillings (20 per pound), and pence (12 per shilling). While we’re in these waters. I’m not going to be a stickler for period or local detail too much but I’ve always found it helpful to have an authentic feel about setting currency.
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