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===Flying Carpets and Hex Clearing=== Using a flying carpet -- or other method of long term flight -- greatly reduces the amount of time it takes to explore most hexes. For grasslands, farmland, mostly water hexes, etc. reduce the time required to explore a hex by half, to two days for the entire hex. Note, of course, that this does not reduce the amount of time needed to deal with potential threats but rather the overall time required to map and explore the hex. In addition, assuming the flying observers on the carpet stick relatively close to the main party the group is only surprised on a roll of 1 on 1d6 or, if there is an Explorer present, on a roll of 1 on 1d8. For other terrain -- hills, mountains, light to medium forest, etc. -- it moves the category up by one degree. Therefore, you could explore a hilly hex (which typically takes six days) in the same amount of time it takes to explore a grasslands hex. For hexes that are mostly obscured by the air (such as woodlands) the party does not gain the benefit of reduced chance of surprise. Jungles, swamps or heavily forested hexes do not gain the benefits of having an "eye in the sky".
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