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== Teamwork and planning == I haven’t been doing this properly, but you can use teamwork and planning to reflect the organisation of a caravan. This reflects adjusting loads to suit each individual member, knowing when to have a breather and mouthful of water, readjusting packs if people are having serious trouble etc. This means the unfit priests can take advantage of their porters, all of whom have Teamwork 1; with Juruthne’s planning, and added points from the priests planning skills, everyone ought to make it through an ordinary day’s march reasonably unscathed, and if you make proper stopovers at night and midday you ought to need just a good nights kip in Yi’ita before being fresh enough to go on. Local knowledge – if you make a local knowledge roll you know the good places to stop, places to get water etc. and add +1 to the team points. When struggling through wild areas this is replaced by Wilderness Survival of the appropriate kind. If the majority of the party are military personnel and the trip is a march, Tactics can be used to boost team points. If there is a medic in the party this skill can also be used to boost team points as the doctor attends to tired feet. Those with suitable military occupation skills can also add +1 to team pool for a successful check.
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