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=Campaign Introduction= The books have been written and printed. Now is when your stories begin. Merlin has gone off to Chaos to claim his throne. Reynard stands accused of murdering his Uncle Cain, a crime unprecedented in Amber history. Random sits on the throne, youngest of the siblings, surrounded by elders who all have their own agendas. Now these Elders have gone out into Shadow to bring back the Children, yourselves. From literally out of this world, a stranger appears to tell you that everything you've known has been a lie. You've always known you were special; how could you not, when as a very young child you were unmistakeably the smartest, wiliest, strongest and most talented being in the history of the WORLD! No matter how self-effacing, shy, and retiring you've attempted to become, your looks, talents, and general superiority have been obvious to yourself and others. This new world, this Amber, is a strange place by any standards. Medieval technology, ever present magic, and a strange power that those of a certain bloodline alone possess, you are treated as more then the super human you have always known yourself to be. You are a god amongst a pantheon of gods and goddesses. Despite the animosity and distaste for each other some of these older family members exhibit towards each other, they all seem besotted with this place, this Amber. Yet your fondness and memories of your childhood home remains. What seductive power does Amber represent? How will you adapt to this strange new world, and what new powers previously unknown even to these pompous and god-like Elders will you exhibit? Now is a time of discovery and adventure, but with peace between all poles of existence, when could it be safer to discover all the mystery and secrets that remain?
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