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HorizonVirtual:Executing Rewrites
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=CONCENTRATION= To execute a rewrite, you must concentrate. If something interrupts your concentration while you’re executing, you must make a Concentration check or lose the rewrite. The more distracting the interruption and the higher the level of the rewrite you are trying to execute, the higher the DC is. If you fail the check, you lose the rewrite just as if you had executed it to no effect. '''Injury:''' If while trying to execute a rewrite you take damage, you must make a Concentration check (DC 10 + points of damage taken + the level of the rewrite you’re executing). If you fail the check, you lose the rewrite without effect. The interrupting event strikes during rewriting if it comes between when you start and when you complete a rewrite (for a rewrite with an executing time of 1 full round or more) or if it comes in response to your executing the rewrite (such as an attack of opportunity provoked by the rewrite or a contingent attack, such as a readied action). If you are taking continuous damage half the damage is considered to take place while you are executing a rewrite. You must make a Concentration check (DC 10 + 1/2 the damage that the continuous source last dealt + the level of the rewrite you’re executing). If the last damage dealt was the last damage that the effect could deal then the damage is over, and it does not distract you. Repeated damage does not count as continuous damage. '''Rewrite:''' If you are affected by a rewrite while attempting to execute a rewrite of your own, you must make a Concentration check or lose the rewrite you are executing. If the rewrite affecting you deals damage, the DC is 10 + points of damage + the level of the rewrite you’re executing. If the rewrite interferes with you or distracts you in some other way, the DC is the rewrite’s saving throw DC + the level of the rewrite you’re executing. For a rewrite with no saving throw, it’s the DC that the rewrite’s saving throw would have if a save were allowed. '''Grappling or Pinned:''' The only rewrites you can execute while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a Concentration check (DC 20 + the level of the rewrite you’re executing) or lose the rewrite. '''Vigorous Motion:''' If you are riding on a moving mount, taking a bouncy ride in a wagon, on a small boat in rough water, below-decks in a storm-tossed ship, or simply being jostled in a similar fashion, you must make a Concentration check (DC 10 + the level of the rewrite you’re executing) or lose the rewrite. '''Violent Motion:''' If you are on a galloping horse, taking a very rough ride in a wagon, on a small boat in rapids or in a storm, on deck in a storm-tossed ship, or being tossed roughly about in a similar fashion, you must make a Concentration check (DC 15 + the level of the rewrite you’re executing) or lose the rewrite. '''Violent Weather:''' You must make a Concentration check if you try to execute a rewrite in violent weather. If you are in a high wind carrying blinding rain or sleet, the DC is 5 + the level of the rewrite you’re executing. If you are in wind-driven hail, dust, or debris, the DC is 10 + the level of the rewrite you’re executing. In either case, you lose the rewrite if you fail the Concentration check. If the weather is caused by a rewrite, use the rules in the Rewrite subsection above. '''Executing Defensively:''' If you want to execute a rewrite without provoking any attacks of opportunity, you must make a Concentration check (DC 15 + the level of the rewrite you’re executing) to succeed. You lose the rewrite if you fail. '''Entangled:''' If you want to execute a rewrite while entangled in a net or by a tanglefoot bag or while you’re affected by a rewrite with similar effects, you must make a DC 15 Concentration check to execute the rewrite. You lose the rewrite if you fail.
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