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House Rules and Game Set Up
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==General Notes== *I will be drawing powers and feats from some of the official supplements. As well, I'll be using the ''Power Corrupts'' pdf series for some things. They add some new powers; not all are applicable, but some are interesting. *I will be doing up everyone's characters at PL10. I'll distribute an Excel sheet with your character's stuff on it. You'll be able to spend points as you want after the first session. If you want to see what the worksheet looks like, you can find it here: http://www.elyzium.net/mnm/index.htm *Nearly all powers (except those coming from devices) will have general origin "Bloodlines". However, there will be some sub-categories for that which I will define at the first session. This is because some powers, notably the Drains and such can be defined as acting on powers of a single origin type and if nearly all powers are described by that type, it makes it a little too effective. *A few setting notes. For those of you familiar with it, I'm borrowing a few general concepts from Aberrant from WW Also previous players in my supers games will notice a few familiar names; they are not the same as before. I just like those names. *You will be members of a recruited superteam operating independently. You're being bankrolled by a patron who'd like a group independent of the government, the family organizations and the corporations. You're being paid, but the chance to be an independent superhero is also part of your payoff. You will be operating in the Midwest.
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