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In the Halls of Undermountain: Iblis
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=Character Sheet= '''Iblis''', level 2<br> Medium Defender (Divine)<br> '''Alignment:''' Lawful Good '''Race:''' Tiefling<br> * +2 Cha, +2 Con * Speed: 5 * Low-light vision * '''Languages:''' Common, Goblin, Elven * '''Skill Bonuses:''' +2 Bluff, +2 Stealth * '''Bloodhunt:''' You gain a +1 racial bonus to attack rolls against bloodied foes. * '''Fire Resistance:''' You have resist fire 5 + level/2. * '''<span style="color:#800000">Paladin's Wrath</span>''', Encounter Minor (Divine), close burst 5, target: Each enemy in the burst, effect: The target is subject to your divine sanction until the end of your next turn. '''Class:''' Paladin<br> * '''<span style="color:#800000">Channel Divinity: Divine Mettle</span>''', Encounter Minor (Divine), close burst 10, target: one creature in burst, effect: the target makes a saving throw with a bonus equal to charisma modifier (4). * '''<span style="color:#800000">Channel Divinity: Divine Strength</span>''', Encounter Minor (Divine), personal, effect: apply strength modifier (0) as extra damage on your next attack this turn. * '''<span style="color:#008000">Divine Challenge</span>''', At-Will Minor (Divine, Radiant), close burst 5, target: one creature in burst, effect: mark target, target takes -2 to attack and 7 radiant damage if it makes an attack that does not include me, must engage (attack or be adjacent to) target. * '''<span style="color:#008000">Lay on Hands</span>''', At-Will Minor (2/day) (Divine, Healing), melee touch, target: one creature, effect: spend a healing surge, target regains its surge value HP + 4. '''Background:''' Waterdeep * +2 Diplomacy * Bonus language (Elven) '''Theme:''' Knight Hospitaler * '''Level 1 feature: <span style="color:#800000">Shield of Devotion</span>''', Encounter Immediate Reaction (Divine, Healing), close burst 5, trigger: an ally within 5 squares of you takes damage from an enemy attack, target: the triggering ally, effect: the target regains 5 hitpoints; until the end of next turn, gain a +2 power bonus to next attack roll against the enemy that damaged the target. '''Ability Scores:'''<br> Str 10 (+0), Dex 11 (+0), Con 15 (+2), Int 12 (+1), Wis 14 (+2), Cha 18 (+4) '''Maximum Hit Points:''' 30, bloodied value 15, surge value 7. '''Surges/day''': 13<br> '''AC''' 21, '''Fort''' 13, '''Ref''' 14, '''Will''' 17, '''Init''' +0 '''Trained Skills:'''<br> Diplomacy +12, Endurance +9, Heal +8, Religion +7 '''Untrained Skills:'''<br> Acrobatics -1, Arcana +2, Athletics -1, Bluff +7, Dungeoneering +3, History +2, Insight +3, Intimidate +5, Nature +3, Perception +3, Stealth +1, Streetwise +5, Thievery -1. '''Powers:'''<br> Basic calculations: Cha attack, Weapon: +4 (Cha) + 1 (Expertise) + 3 (Longsword proficiency) + 1 (1/2 Level) = +9 attack. Damage bonus, Cha: +4 (Cha)<br> Melee Basic Attack: +9 vs. AC. Hit: 1d8+4 damage. <span style="color:#008000">'''At-Will'''</span> * <span style="color:#008000">'''Bolstering Strike'''</span> (Divine, Weapon) ** Standard, melee weapon, one creature, +9 vs AC, Hit: 1d8+4 damage and gain temporary HP equal to wisdom modifier (2). * <span style="color:#008000">'''Virtuous Strike'''</span> (Divine, Radiant, Weapon) ** Standard, melee weapon, one creature, +9 vs AC, Hit: 1d8+4 radiant damage and gain a +2 power bonus to saving throws, may be used as melee basic attack. '''<span style="color:#800000">Encounter</span>''' * <span style="color:#800000">'''Fearsome Smite'''</span> (Divine, Fear, Weapon) ** Standard, melee weapon, one creature, +9 vs AC, Hit: 2d8+4 damage, until the end of next turn target takes a penalty to attack rolls equal to wisdom modifier (2). <span style="color:#808080">'''Daily'''</span> * <span style="color:#808080">'''On Pain of Death'''</span> (Divine, Implement) ** Standard, ranged 5, one creature, +5 vs Will, Hit: 3d8+4 damage, once per round target takes 1d8 damage after making any attacks on its turn (save ends), Miss: half damage, once per round target takes 1d4 damage after making any attacks on its turn (save ends). '''Utility''' * <span style="color:#808080">'''Astral Speech'''</span> (Divine) ** Minor, Personal, Effect: gain a +4 power bonus to Diplomacy checks until the end of the encounter. '''Feats:''' * Level 1: Devoted Paladin: Add charisma modifier to healing from Lay on Hands, add 1 to maximum healing surges * (Bonus) Devout Protector Expertise: +1 to attacks with one-handed weapons and holy symbols, and all allies gain a +1 shield bonus to AC. * (Bonus) Superior Will: +2 to Will defense, may make saving throw against dazed or stunned condition at beginning of turn. * Level 2: Wrath of the Crimson Legion: When you make a melee basic attack, you can use your Charisma instead of Strength for the attack roll and the damage roll. In addition, you replace infernal wrath with paladin’s wrath. Equipment: Longsword (Heavy Blade, +3 prof, 1d8 damage, Versatile), Adventurer's Kit, Dwarven Plate Armor +1, Heavy Shield, priest's robes, hymnal Cash: 96 gp ----
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