Editing
In the Halls of Undermountain: Shaylee
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Character Sheet= '''Shaylee''', level 2<br> Medium Fey Striker (Psionic)<br> '''Alignment:''' Good '''Class:''' Monk<br> * '''Monastic Training:''' Desert Wind ** <span style="color:#008000">'''Desert Wind Flurry of Blows:'''</span> No action, melee 1, one creature, once/her own turn when she hits with an attack. 2 + Cha mod (2) fire damage (+1 if wielding a longsword 2-handed). If the target wasn't targeted by the triggering attack, it takes a -2 penalty to attack rolls for any attack including Shaylee. Shaylee can then shift 1 square. ** '''Mental Crucible''': Resist 5 fire * '''Unarmored Defense:''' +2 AC while in Cloth or no armor. * '''Unarmed Combatant:''' Unarmed strike is a +3 proficiency, 1d8 damage weapon with the off-hand weapon property. Must have a hand free to use. '''Race:''' Eladrin<br> * +2 Int, +2 Dex * Speed: 6 * Low-light vision * '''Languages:''' Common, Elven * '''Eladrin Education:''' gain training in one extra skill (Nature elected) * '''Eladrin Weapon Proficiency:''' Proficient with the longsword. * '''Eladrin Will:''' +1 racial bonus to Will, +5 to saving throws vs. charm effects * '''<span style="color:#800000">Fey Step:</span>''' Racial Encounter Utility (Teleportation). '''Move Action:''' Teleport 5 squares. * '''Trance:''' Rather than sleep, Shaylee trances. She needs to spend 4 hours doing so to take a long rest, but is fully aware of her surroundings. * '''Subrace:''' Llewyrr Elf ** '''Historical Insight:''' +2 racial bonus to History and Insight. '''Background:''' Sarifal * Benefit: Gain one kind of Terrain Walk. Shaylee has Earth Walk: she ignores difficult terrain that is rubble, uneven stone, or an earthen construction '''Theme:''' Sarifal Feywarden * '''Level 1 feature: <span style="color:#800000">Sarifal's Blessing</span>''', Encounter Utility (Arcane, Aura, Primal). '''Minor Action:''' choose cold, fire, lightning, necrotic, or thunder. Aura 2 until end of next turn: allies gain resist 5 to the chosen type, and enemies are vulnerable 5 to Shaylee's attacks that deal the chosen damage type. '''Ability Scores:'''<br> Str 10, Con 10, Dex 20, Int 13, Wis 8, Cha 14 '''Maximum Hit Points:''' 27, bloodied value 13, surge value 6. '''Surges/day''': 7<br> '''AC''' 20, '''Fort''' 12, '''Ref''' 17, '''Will''' 15, '''Init''' +6 '''Trained Skills:'''<br> Athletics +6, Acrobatics +11, Nature +5, Perception +5, Stealth +11 '''Untrained Skills:'''<br> Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +0, Endurance +1, Heal +0, History +4, Insight +2, Intimidate +3, Religion +2, Streetwise +3, Thievery +6 '''Powers:'''<br> Basic calculations: Dex attack, Implement: +5 (Dex) + 1 (Dancing Thorn Style) + 1 (Expertise) +1 (Enhancement) + 1 (half-level)= +9 attack. Damage bonus, Dex: +5 (Dex) + 1 (Enhancement) +2 (Eladrin Soldier) = +8 damage<br> Melee Basic Attack: +6 vs. AC. Hit: 1d8+3 damage. <span style="color:#008000">'''At-Will'''</span> * <span style="color:#008000">'''Blistering Flourish'''</span> (Elemental, Fire, Full Discipline, Implement, Psionic) ** Attack Standard, melee touch, one creature. +8 vs. Ref. Hit: 1d8+8, and melee attacks deal Cha mod (+2) extra fire damage until end of next turn. ** Movement: Move. Shaylee moves her speed, and any enemy that hits her with opportunity attacks provoked by this movement takes 2 + Cha mod (+2) fire damage. * <span style="color:#008000">'''Fallen Needle'''</span> (Full Discipline, Implement, Psionic) ** Attack: Standard, melee touch, one creature. +8 vs. Ref. Hit: 1d10+8 damage, and a -2 to target's attacks vs. Shaylee until end of next turn. ** Movement: Minor. Shaylee shifts 1 square or moves 3 squares. '''<span style="color:#800000">Encounter</span>''' * <span style="color:#800000">'''Light the Fire'''</span> (Aura, Elemental, Fire, Full Discipline, Implement, Psionic) ** Attack: Standard, melee touch, one creature. +8 vs. Ref. Hit: 2d8+8 fire damage. Effect: Aura 1 until end of next turn; any enemy that starts its turn in the aura takes 2+Cha mod (+2) fire damage. ** Movement: Move. Shaylee shifts 2 squares. <span style="color:#808080">'''Daily'''</span> * <span style="color:#808080">'''Risen Sun'''</span> (Aura, Elemental, Fire, Implement, Psionic) ** Standard, close blast 3, enemies in blast. +8 vs. Ref. Hit: 2d6+8 damage and ongoing 5 fire damage (save ends); can slide suffering targets 1 on a failed save. Effect: Aura 1 until end of next turn: any enemy that enters the aura or ends its turn there takes Dex mod (+5) fire damage; an enemy can only take the damage once per turn. '''Utility''' * <span style="color:#008000">'''Agile Recovery'''</span> ** Minor Action: Stand up. ** Requirement: Must be trained in Acrobatics '''Feats:''' * Level 1: Dancing Thorn Style: +1 bonus to attack rolls using monk implement attack powers while wielding a longsword, +1 to Flurry of Blows damage while using it two-handed. * Level 2: Eladrin Soldier: Proficiency with all spears, +2 feat bonus to damage with longswords and all spears * (Bonus) Heavy Blade Expertise: +1 feat bonus to attacks with longswords, +2 to AC vs. Opportunity Attacks. * (Bonus) Unarmored Agility: +2 feat bonus to AC while wearing cloth or no armor. Equipment: Longsword (Heavy Blade, +3 prof, 1d8 damage, Versatile), Adventurer's Kit, Fine Clothing '''Magic Items''' * Gift of the Morning Dawn, <span style="color:#F4A460">'''Firewind Blade Longsword +1'''</span> (Level 4) ** Weapon: Heavy Blade ** Enhancement: +1 attack rolls and damage rolls ** Critical: +1d6 fire damage, and slide the target 1 square ** Property: On hit with a fire power using this weapon, a target adjacent to Shaylee takes 1 + enhancement bonus (+1) fire damage. ** <span style="color:#808080">Utility Power:</span> (Fire) * Daily (Free Action). Trigger: Shaylee uses her second wind on her turn. Effect: melee attacks with this weapon deal +1 fire damage until the end of her next turn. Cash: 125 gp Experience: 1665 ----
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information