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In the Halls of Undermountain: Tulio
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=Character Sheet= '''Tulio''', level 1<br> Medium Natural Striker (Martial)<br> '''Alignment:''' Chaotic Good '''Class:''' Rogue (Scoundrel)<br> * '''Rogue Tactics:''' Brutal Scoundrel ** +Str Mod (+2) to Sneak Attack damage * '''First Strike:''' Gains combat advantage against any creature that has not yet acted in an encounter. * '''Rogue Weapon Talent:''' +1 to weapon attack rolls with daggers, shuriken die size increased by one step * '''Sneak Attack:''' Once per turn, deal 2d8 (+2 from Brutal Scoundrel) extra damage with an attack made with a rogue weapon if the target grants Combat Advantage '''Race:''' Half-Elf<br> * +2 Con, +2 Cha * Speed: 6 * Low-light vision * '''Languages:''' Common, Elven, Dwarven * '''Racial Skill Bonuses:''' +2 Diplomacy, +2 Insight * '''Dual Heritage:''' Counts as human, elf, and half-elf for the purposes of prerequisites. * '''Group Diplomacy:''' +1 racial to Diplomacy for allies within 10 squares. * '''Half-Elf Power Selection:''' Dilettante: Gain another class's at-will power as an Encounter power. ** '''<span style="color:#800000">Twin Strike:</span>''' Ranger Encounter Attack (Martial, Weapon). '''Standard Action:''' Melee or Ranged weapon, one or two creatures. Two Attacks: +7 vs. AC (melee, must be wielding two weapons), +9 vs. AC ranged. Hit: 1d4 damage per hit. '''Background:''' Dalelands * Benefit: Reroll any Nature check, keeping second result, +1 to Initiative. '''Theme:''' Outlaw * '''Level 1 feature: <span style="color:#800000">Surprise Strike</span>''', Encounter Attack (Martial). '''No Action:''' When Tulio hits a target with a basic attack or at-will weapon attack power against a target granting Combat Advantage to him, he can use this power to daze it until the end of his next turn. '''Ability Scores:'''<br> Str 14, Con 12, Dex 18, Int 8, Wis 10, Cha 13 '''Maximum Hit Points:''' 24, bloodied value 12, surge value 6. '''Surges/day''': 7<br> '''AC''' 16, '''Fort''' 13, '''Ref''' 17, '''Will''' 12, '''Init''' +5 '''Trained Skills:'''<br> Athletics +7, Acrobatics +9, Intimidate +6, Perception +5, Stealth +9, Thievery +9 '''Untrained Skills:'''<br> Arcana -1, Bluff +1, Diplomacy +3, Dungeoneering +0, Endurance +1, Heal +0, History -1, Insight +2, Nature +0, Religion -1, Streetwise +1 '''Powers:'''<br> Basic calculations: Dex attack, weapon: +4 (Dex) + 3 (proficiency) + 1 (rogue weapon talent) + 1 (Expertise) = +9 attack. Damage bonus, Dex: +4 (Dex) (+1 if Tulio has CA against target)<br> Melee Basic Attack: +7 vs. AC. Hit: 1d4+2 damage. <span style="color:#008000">'''At-Will'''</span> * <span style="color:#008000">'''Acrobatic Strike'''</span> (Martial, Weapon) ** Standard, melee weapon, one creature, must be wielding a light blade. +9 vs. AC. Hit: 1d4+4 damage, and if Tulio is grabbed he escapes. Effect: Tulio can shift 1 square before or after this attack. * <span style="color:#008000">'''Piercing Strike'''</span> (Martial, Weapon) ** Attack: Standard, melee weapon, one creature, must be wielding a light blade. +9 vs. Ref. Hit: 1d4+4 damage. '''<span style="color:#800000">Encounter</span>''' * <span style="color:#800000">'''Dazing Strike'''</span> (Martial, Weapon) ** Attack: Standard, melee weapon, one creature, must be wielding a light blade. +9 vs. AC. Hit: 1d4+4 damageand the target is dazed until the end of Tulio's next turn. <span style="color:#808080">'''Daily'''</span> * <span style="color:#808080">'''Press the Advantage'''</span> (Martial, Weapon) ** Free Action, melee weapon, an enemy Tulio just bloodied with a melee attack, must be wielding a light blade. +9 vs. AC. Hit: 2d4+4 damage. Miss: half damage. '''Feats:''' * Level 1: Backstabber: Sneak Attack does d8s * (Bonus) Light Blade Expertise: +1 feat bonus to attacks with light blades, and +1 damage against targets granting combat advantage. * (Bonus) Improved Defenses: +1 feat bonus to Fortitude, Reflex, and Will. Equipment: Dagger x4, Shuriken x5, Leather Armor, Adventurer's Kit, Thieves' Tools, Sanfin Totte's scandal sheet Cash: 29 gp, 9sp ----
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