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IrradiatedFur:Perks-Flaws
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==Flaws== *Anosmia (2): You cannot smell or taste. *Atavism (1): You will sometimes lose control of yourself. When you might lose control (GM's call), roll (Charm + Willpower) versus (Race + Feral); if your race wins, your animal side takes over. Opinions are retained -- someone you love is still someone you love as an animal, someone you hate is still someone you hate, someone you avoid is still someone you avoid -- but your instincts take over; a cat might become very physically affectionate with someone they care for, but hiss and try to fight off anyone they dislike. *Blind (8): You can't see. Period. You can interact with some difficulty, read things printed in braille, and fight in melee (at -4 to hit and defend), but most of the things of the modern world -- art, most literature, ranged combat -- are unavailable to you. *Can't Speak (3): You are unable to speak. You might be able to make some kind of sound -- howls, purrs, yips, or growls -- but you can't talk. *Deaf (4): You can't hear at all. This has obvious problems, but in combat terms, you are at -4 to detect Stealth and -4 to dodge missile attacks. *Distinctive Features (1 or 2): You look odd. For 1 point, these are subtle -- one blue eye and one green eye, a scar, a pentagram in your palms, and so on. For 2 points, these are glaring -- blue fur, nine tails, two heads, or so on. If you have more than one Distinctive Feature, you only get points for the most noticible. *Illiterate (1): You cannot read or write. Not particularly damning in this day and age. *Low Healing Rate (1 to 4): You don't heal as fast as the next guy. Each time taken (up to 4 times) lowers your healing rate by 1. (You CAN take your healing rate down to 0; this represents being unable to heal without medical assistance.) *No Facial Expressions (2): You don't have the nuances of human social expression. A quirked eyebrow, a smile, a frown, tears at the eyes, furrowed brows; all things that show subtle indications of the human state of mind... and all things that are lost on you. Until people get used to this, or unless you are with others with this disadvantage, you are at -4 to social interactions. *Non-Anthropomorphic (4): You don't have a humanoid form. You might be able to talk or read, but you have no real hands, no thumbs, and no bipedal form. Armor, if available, costs more; doctors are at -2 to heal you due to different anatomy and biochemistry; you can't eat at tables or with utensils; and so on. You do get +1 to Movement, however. Many of the problems of this flaw are social in nature! (For raccoons and others that have full hands even though not anthro, this flaw is only worth 2.) *Poor Scent (1): Although you can smell strong scents -- gas, pizza, and the like -- you cannot smell many other scents -- you can't sense emotions, track people by their scents, and so on. *Uneducated (1 to 5): You aren't as skilled as the next fur. Each time taken reduces your skill points by 4, up to 20 points behind as a 5 point flaw. [[Category:Irradiated Fur]]
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