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Justifiers Cybernetics
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===Head=== *'''Audiorecording''' ''Value: $500'' Your ears contain tiny microphones, enabling you to record any sounds you hear. The included datachip can hold several dozen hours of audio. This enhancement can be linked with '''Videorecording,''' if you have that upgrade as well, for full audio/video recording. *'''Adaptive Brightness''' ''Value: $1,000'' Your eyes are fitted with a transparent photoreactive film which darkens when exposed to bright light. You can operate comfortably in bright light without the aid of sunglasses, and you gain a +2 bonus on rolls made to avoid blindness (permanent or temporary) or other harmful visual stimuli. *'''Commlink''' ''Value: $500'' You have a two-way radio in your head, allowing you to communicate with others without using your hands or voice. You can only communicate electronically, with people who have either a handheld comm device or their own commlink. temn A standard commlink can dial through a number of public channels, allowing for public or semi-private conversations; it has a range of approximately ten miles, which can be reduced by stormy weather or barriers of lead or thick stone or metal. *'''Cranial Reinforcement''' ''Value: $2,000/$5,000'' Your skull is reinforced with numerous small, thin plates of hardened duralloy, protecting you from damage directed at your head. For $2,000 you effectively gains Armor 4 for vs head shots; for $5,000 you gain Armor 6. *'''Cyberlink''' ''Value: $500/$1,000'' Your brain is equipped with a microcomputer, enabling you to wirelessly connect to electronic devices within 5". This does not allow you to control such devices unless you would be able to normally. For $1,000, you also gain a +1 bonus on Electronics and Hacking rolls when using this power. *'''Digital Voicebox''' ''Value: $2,000'' Your larynx is replaced by a small, sophisticated electronic speaker, allowing you to change your voice as desired anywhere from the highest soprano to the deepest bass. You can also imitate other voices, or even nonvocal sounds. If you are trying to imitate a specific sound or voice, you get +2 to any relevant rolls. If you also have the '''Audiorecording''' upgrade, you can play back your recordings using this upgrade. *'''Discriminatory Hearing''' ''Value: $2,000'' A datachip implanted in your brain allows your cyber-ears to isolate and analyze sounds with enormous precision. This gives you a +2 bonus on hearing-related Notice rolls. *'''Discriminatory Vision''' ''Value: $2,000'' A datachip implanted in your brain allows your cyber-eyes to isolate and analyze visual input with enormous precision. This gives you a +2 bonus on sight-related Notice rolls. *'''Hyperhearing''' ''Value: $2,500'' You can consciously "tune" your hearing, allowing you to hear sounds outside of the normal human range, both higher (hypersonic) and lower (infrasound). *'''Hypervision''' ''Value: $2,500'' You can consciously "tune" your vision, allowing you to see lightwaves outside of the normal human range, both higher (ultraviolet) and lower (infrared). This does not give you heat vision - that's Thermographic Vision, which is a separate upgrade. *'''Sinus Filter''' ''Value: $1,500'' Small sensors and filters in your respiratory system automatically detect and filter out toxins and pollutants. You gain +2 on Vigor rolls made to resist smoke, harmful gasses, and similar effects. *'''Thermographic Vision''' ''Value: $2,000'' You can see heat signatures. While this is not quite true dark vision, you halve all illumination penalties when attacking warm targets. *'''Videorecording''' ''Value: $500'' Your cybernetic eyes contain a set of tiny cameras, allowing you to record video footage. The included datachip can hold several dozen hours of footage. This recording does not include sound, but can be linked with '''Audiorecording''' if you have that upgrade as well, for full audio/video recording.
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