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===Concept=== A KOTB-like run-through but with i) a few twists and ii) a sweaty, low-tech sword and sorcery aesthetic. The Borderlands lie near the edge of lands that are languishing in a dark age (the result of a magic apocalypse). Landscape is arid semi-desert. I’ve discovered in my bit of prep that the setting idea shares similarities with the Dark Sun world; it’s perhaps a ‘softer’ version in which most standard D&D tropes survive mechanically unchanged. I'd run the game so there's enough similarity to the original to trigger a few of the nostalgia chills. Obviously they'll be changes and surprises (and a different overall feel) to make the experience novel. Warning in advance: I don't intend to make it a huge dungeon crawler, though that will certainly be an element. '''System:''' Pathfinder '''Races:''' humans, tieflings only '''Armor:''' perhaps an odd thing to focus on first, but I intend to restrict players to light or medium war harness to support feel. Worn in setting partly for reasons of the climate, but also for freedom of movement). Two types of armour predominate (boosted versions of gladiator and provocator on SRD). Both are partial, piecemeal. Light harness (reqs light arm prof)<br/> Cost ........AC Bonus ....Max Dex Bonus .....Check Penalty .....Spell Fail ....Weight<br/> 15 coins... [+4].............+6 ................. 0 ..............10%.........15 lbs. Medium harness (reqs med arm prof)<br/> Cost.......... AC Bonus..... Max Dex Bonus ....Check Penalty .....Spell Fail.... Weight<br/> 75 coins .... [+6]............... +4 ............ -3 ..............20%...........30 lbs. Heavy armor only exists as lamellar or other bulky lower tech forms.
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