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Kingdom of the blind:Drune
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==Society== Drunish rule is roughly summarised as a collection of independent Lords who have tenuous standing agreements between them and their people. The vast majority of the population live in serfdom under their lords who in turn, offer them use of their land and protection. The population.. ===xxxx (Lords)=== Rule, inheritence or blood, or taken ===Warlocks=== Magic is revered and held above all else except perhaps the Lords. Most lords keep a sorcerer, warlock or in some cases conclave of magic users to do their bidding. Sorcerers are primarily kept for their powers in warfare - the stronger the magic presence the more powerful the lord is considered. Battles are won and lost by the actions of Warlocks whose powers can devastate the heavily armoured Noughts. Their powers are also turned towards settling disputes, predicting the future, influencing climates, cropping, influencing others and a myriad of everyday practical uses. Warlocks often find themselves in a powerful role at the right hand of a ruler as an advisor and 2IC. The ritualised ways of warlocks lend them a religious following by some. use their powers for warfare Akin to bishops in feudal age, control magic use magic for power, also for getting things done ===Nought (Knight)=== The warrior class. It is not typical for the average person to be trained in weaponry let alone own any. This makes Noughts a particularly powerful force to be reckoned with. Trained, armoured and mounted Noughts make mincemeat of those unfortunate enough to get in their way. Noughtdom is earned from an order through years of services and by completing a series a quests or challenges. The challenges and quests vary between every order. Noughts are ultimately answerable to their order but in reality are given a lot of free reign. Often groups of Noughts will serve their liege Lord. ====Order of the ...==== ===Corsairs=== These warriors are not of the standing to be Noughts but can at times form a useful part of a Loard's army. They tend to be experts in woodcraft and survival and although not disciplined, skilled and tactical in combat. Bands of corsairs roam under Outlaw Chiefs serving their own ends. Some noble, but more often not. Corsairs will turn mercenary for the right price or if threatened correctly. ===Drudge=== Those subdued by spellcraft, enchantment, or chemical means who serve in a Lord's army. They are often criminals, prisoners of war or captive slaves. They form the front line as disposable soldiers. They are more popular in the west of Drune particularly house XX.. ===Houses=== Noble houses of mention:
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