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Kingdom of the blind:Thalweg Journal
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=Session 2= Grymm and Larry (AM, CS) Ever the practical ones, Grymm and Larry work to try and secure supplies and directions from the brothers of Gorm in order to get their caravan back on the road (and out of this weird temple). Larry tries to avoid becoming involved in an inter-factional war and instead revives a classic trick to swindle the brothers of four pounds of corn and some dried meat. The pair leave the rest of the party to finish the bizarre initiation rituals and descend further into the temple contemplating the reasons why the brothers of Gorm weren't willing to retrieve a cursed sword from the tomb of a fallen general themselves. An encounter with some (possibly drunk) pixies with very short attention spans provides no further wisdom on the issue. Upon stumbling on a statue of a naked child with a sack of jewels Grymm suggest that they pull the wand that the statue clutches (Grymm chose to stand back, having already damaged a monument already and not willing to risk the ire of the owners). His hunch proves correct and the statue slides back to reveal a hidden passage. The pair skulk into what looks like a place of worship (or a classroom) complete with astronomically accurate glow-in-the-dark stars and interrupt a sermon (or lecture). The silver masked rainbow robed acolytes quickly draw wands but their action is staved off by the Master. He engages in a discussion with them and offers them the chance to join the Order of Umisiris if they are willing to wage war on the brothers and the warrior maidens (??). The pair decline politely and try to hide their surprise when he casually suggests that they retrieve a sword for him (no mention of the curse this time). Larry thanks him with a hug in what he assumes must be the custom and pockets the Master's wand. As quickly as he had taken the wand, Larry is eager to dispose of it and hides it under a loose stair, he shudders at what the rainbow priests may do once they catch up with them. The move deeper into the temple and step into a shirt corridor. The door closes behind them. A panel on the wall features 8 levers with strange runic design.
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