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Kingdom vs. Reich: Casey Thorn
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==Character Sheet== *Investigator/Forestwalker 4 *Science, Scout STR 11 INT 14 +1 WIS 17 +2 DEX 12 CON 13 CHA 10 *HP 36 *AC 10 *BHB +3 *Save 10 - +2 to Saving Throws versus interrogation or deception, +1 on WIS saves +2 when attempting action checks related to perception, interrogation, or computers 2d6, take the better, when making action checks related to knowledge of scientific methods and principles, theories, and practical applications. 2d6, take the better, when making action checks relating to survival techniques, dealing with all elements of weather, terrain, trailblazing, navigation, and indigenous species of plants and animals. *Informant: Hephzibah Larue - bartender, voodoo priestess. Has her finger on the pulse of Boston's supernatural scene. *Informant: Slide - fixer, Uber driver. Can get you what you want, where you want it. *Informant: K1L0W0G - white hat hacker, comic book enthusiast. *Informant: Dr. Judy Wen - coroner. When the cops find a body, she knows about it. *One with Nature: As the sun hangs brightly in the sky, and the world is alive with activity, the forestwalker’s body sings with newfound energy, increasing their DEX for the purposes of initiative and saves by +1 (which has no effect at the moment). *Tree of Life: The forestwalker’s communion gives them the ability to tap into the very life essence of the natural world, and to use that to the benefit of the wounded and the injured. By touching living plants, the forestwalker may transfer some of that life essence into another living being, healing it of wounds and disease at the cost of some of the life force of the plant itself. By anointing the brow of the suffering mortal with a bit of the sap of the tree, then placing a hand on each, the forestwalker transfers life essence from one to another, healing the subject for 1d6 HP. This ritual can be completed twice per day. *Eyes of the Beast: The forestwalker may sense any animals within 100 meters, and by going into a trance, may send their spirit into the creature and “ride” its mind, experiencing its senses as if they were their own, and may “suggest” that it take a specific action with a WIS check, gently guiding it towards the desired action. If the creature journeys beyond a kilometer from the forestwalker, the creature is injured, or the forestwalker themselves are attacked or the trance interrupted, the link is severed instantly. While within the mind of the creature, the forestwalker may also attempt to search its memories for events in the recent past (no more than a month), but this is challenging, as animals do not possess a human sense of time, and it takes considerable focus to sift through the information. Make an INT check: on a success, the forestwalker finds the information they seek, but on a failure, the creature’s mind rejects the forestwalker’s presence and the link is broken. *Totem: Snake "Caduceus" – Viper’s Sting : Strikes with short blades inflict almost venomous pain, dealing an additional 1 damage per turn that can only be stopped by magical healing. *$1050 *Semi-Automatic Pistol *Silencer *Spare Ammo upgrade *Operative kit *Science kit *Dagger *Medic kit *Survivalist kit *Researcher kit *Hacker kit Relationships: 1) Who do you Trust? It could be because you're close friends, they just make you comfortable, they're related to you, or you've known each other since childhood. 2) Who do you have an Issue with? It could be because you don't trust them, or they annoy you, or they dumped you, or they give off a weird vibe. (Fear not for group unity: this is not a "I want to see them dead"; it's just "this is the person I'm most likely to disagree with.") 3) Who do you Yearn for? It could be because you want to have sex with them, or because you're in love with them, or because they are the best person you've ever met, or because you can't imagine life without them in your life. Nicole. She's an amazing combination of tough yet geeky. Do the other guys feel the same way about her? How could they NOT? 4) Who do you Work best with? It could be because you trained together, or your styles mesh really well, or you had some great mission together in the past, or you just click in the field even if you're not best friends. [[category:KvR Characters|C]]
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