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Kingdoms: Overview of the Game System
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==The Courts and Seelie Nature== There are two Courts, each representing the followers of a different King. The '''White Court''' is led by the '''Seelie King'''. White Courts tend to have a strong emphasis on honour, discipline, loyalty and noble behaviour. The White King rules because his subjects choose to follow him, and because they feel it is right and correct to do so. The '''Black Court''' is led by the '''Unseelie King'''. Black Courts tend to be rife with intrigue, passion and freedom. The Black King rules because his subjects dare not disobey him, or are bound to his will by sorcery or manipulation. '''Seelie''' characters are those that, by their nature, are inclined towards honour, lawfulness and ethics. '''Unseelie''' characters are those that, by their nature, are inclined towards covert means, ambition and domination. Note that while the White Court is always led by a Seelie King, his followers are a mix of Seelie and Unseelie. Likewise, while the Black Court is always led by an Unseelie King, his followers are also a mix of Seelie and Unseelie. Its also worth being aware that concepts of good and evil are not directly applicable to either the white/black or the seelie/unseelie axis. A White King, for example, could be an overzealous legalist who punishes minor crimes with excessive force, or he could be a noble gentleman who is fair and even-handed. A Black King could be an unholy tyrant who rules through mind control charms and torture, or he could be a revolutionary who believes that all men are born equal, and spits at the hidebound strictures of Fae society. <br><br>
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