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Kingdoms: Queen - The Sorceress
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=Boons for the Queen= ===Aggressive=== During ''Summer Campaigns'' and ''Intrigues'', temporarily add +2 to ''Sorcery''. ===Defensive=== During ''War Defences'' and when part of ''Internal Security'', temporarily add +2 to ''Sorcery''. ===Devoted Couple=== If the Queen is the named target of an ''Intrigue'', the King gains +5 to his ''Internal Security'' rating. If the Queen is leading a ''War Defence'' against a ''Checkmate'' attempt, the Queen temporarily gains +4 ''Sorcery''. ===Dowry=== The King receives an additional +5 Glamour at the start of the game. ===Escape magics=== The ''Queen'' gains +2 on ''Escape Attempts''. ===Innocence=== The ''Queen'' is immune to ''Manipulation Intrigues''. ===Intrigue Magus=== During winter, temporarily add +2 to ''Sorcery''. ===Pillar of Strength=== In Summer and Winter, as long as the ''Queen'' is not captured, temporarily add +1 to the King's ''Dreaming''. ===Puissance=== Permanently add +1 to ''Sorcery''. ===Ritual Caster=== Reduce cost of casting Rituals by 1 Glamour. ===Ritual Researcher=== When the Queen researches a Ritual she may cast it in the same Springtime (cost paid as normal). ===Terrifying=== When this piece is acting as a ''War Commander'' in a ''Summer Campaign'', each opposing ''Army'' temporarily has ''-1 to Battle Strength''. ===War Magus=== During summer, temporarily add +2 to ''Sorcery''.
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