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=== Why? === Lots of fun has been had over on G+ with hangout based games of D&D and near D&D, with players with characters made up in any number of different systems dropping in and out of various GMs games more or less on a whim, GMs linking different campaign worlds, running games in other people's homebrew settings, all kinds of unholy inter-game miscegenation and perversity. While there have been some Traveller games run, there hasn't been the same buzz. The closest thing to it has been Jez Gordon's Star Wars game, with ever changing parties drawn from a moderate sized group of characters. Traveller ought to be ideal for the Flailsnail style of play β PCs are space bums, liable to turn up on any planet anywhere (any GMs pet planet/subsector) and dive into the first outrageously daft money making scheme dangled in front of their snotty noses by a patron (whatever evil scheme the GM has up his sleeve for this session). But things have got a bit chaotic in the Flailsnails looniverse β I have to say I roll my eyes whenever a mutant race/sub-class undead amphibiod PC whips out a ray gun these days. So rather than colliding universes, how about a loose-ish collaborative meta-setting thingy in which a GM can concoct some pretty outlandish planets and scenarios, but which maintains some internal coherence and puts some limits on the crazy?
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