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==Officer Peanut, K9== STR 12, CON 13, DEX 13, POW 10 HP 13 WP 10 ARMOR: 3 points (1 of fur and skin, 2 of custom kevlar vest) SKILLS: Alertness 70%, Track by Smell 80% ATTACKS: Bite 50%, damage 1D6 Knock down 50%, damage special (see KNOCK DOWN) KNOCK DOWN: If this attack hits, the dog attempts an opposed STR×5 test against the target. If the dog succeeds, the target is knocked prone. One of your bonds is filled in with your K9 partner. Mechanically this is treated like a normal Bond, but you cannot use your Charisma to make your dog buy things for you. If your dog is injured, kidnapped or killed, you must test SAN as though the same had happened to a human Bond. You gain Special Training: Handle Animal (Dog). This is based off your CHA*5. If the Handler isn’t sure whether your dog could understand what you want it to do, this is the skill you roll. Your K9 partner can understand about 165 words. He can be relied on to recognize when you want him to attack someone, when you want him to hold off, etc. He can be trained to associate more complex drills or maneuvers with a specific phrase, and to carry them out on command. In a fight, your dog acts on his own initiative count. Your dog may be more sensitive to the Unnatural than you are. This can serve as a useful early warning, or just add another threat vector. Who knows how he’ll behave when confronted with things man’s best friend was not meant to know? If the dog dies, you lose 1/D6 SAN from Helplessness, or 1/D8 if you see it happen. You’ve also just lost an expensive piece of police issue equipment, likely while doing something you weren’t supposed to be doing. If your bond with your K9 partner reaches 0 due to irresponsible projection, you can no longer issue him commands. He recognizes that you don’t want him anymore. ===[https://wiki.rpg.net/index.php/Delta_Green_Rainshadow | Return to Rainshadow Main Page]===
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