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===LIFETIME TRAINING=== '''Advantage Level:''' Major or Legendary. '''Description:''' The Lifetime Training represents a broad base of skills learnt under the auspices of a single career before you became a Legendary individual. For example, if you grew up in a plateau monastery learning martial arts, you might have the background Lifetime Training - Martial Artist. You can only take a maximum of one Lifetime Training background, for obvious reasons. Donβt feel that you have to take a Lifetime Training background to fit the described background. These are fairly generic packages, and you may prefer to your character to be more specialised, taking skills individually instead. The below packages are some examples, players may want to design their own. *'''Lifetime Training - Weaponmaster:''' A Weaponmaster prefers versatility to specialisation, and has spent his life training a little in every weapon he can get his hands on. From longswords and longbows to boomerangs and bolas, if you can fight with it the Weaponmaster has trained a little with it. If you have this Advantage you count as being Expert (4+) at any and all weapons. Even if you have never encountered a weapon before, your grasp of basic principles means that within an hour or so of practice youβll be able to use them as if Trained. If taken as a Legendary Advantage then these skills count as Elite (3+) instead. *'''Lifetime Training β Martial Artist:''' A Martial Artist has studied mental, physical and spiritual discipline since birth. If you have this Advantage you count as being Expert (4+) in three fighting abilities (e.g. swordsman, pole fighter, etc.) one of which must be unarmed combat. You also count as being Expert (4+) in Meditation, Acrobatics and Athletics. If taken as a Legendary Advantage then these skills count as being Elite instead. *'''Lifetime Training β Sage:''' A Sage values knowledge above all else, and has picked up vast amounts of knowledge outside of his own speciality through general study and good education. If you have this Advantage you count as being Expert (4+) in any knowledge check that could conceivably have been improved through broad study in the Realm(academics, history, occult, etc.). This does not allow you access to knowledge that is non-existent in the realm (e.g. genetics, nuclear physics), nor does it give you access to practical skills (e.g. carpentry, woodworking) or magic. A Sage character will also generally spend some of his other traits on his areas of specialist expertise.If taken as a Legendary Advantage then these skills count as Expert (3+) instead. *'''Lifetime Training - Outdoorsman:''' An Outdoorsman has spent time in the wild since childhood, and gained a breadth of skills that come with experience. If you have this Advantage you count as being Expert (4+) at any skills relating to surviving Outdoors β e.g. Survival, Orienteering, Construction, Food Preparation, Fletching. These skills tend to be quite practical, though some are knowledge based, e.g. Herbalism, Zoology, Navigation. Combat skills are not included, and the bonus does not apply to combat related or non-survival related activity. If taken as a Legendary Advantage then these skills count as Elite (3+) instead.
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