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Legends - Combat Rules
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===TACTICAL POSITIONING=== Map grids are not used in Legends. Instead, the battlefield can be divided into smaller groups, each consisting of a small number of fighters. Typically a group will consist of one or more Legends, plus up to five ordinary 1st or 2nd Circle characters per Legend. The GM can vary this according to story circumstance (for example, if ranked up with allies then a character will be in striking range of no more than two or three enemies. Its not important to keep too tight restrictions on positioning rules, but to bear in mind the following: β’ No more than five combatants will be able to make a melee attacks (or a grouped melee attack) against a single character at a time. β’ An attack which targets a group (for example an incendiary explosion cast by a Pyromancer) will generally hit up to 5 opponents, plus any Legends in the fray. β’ A character can only Protect (see rules below) a character that is within the same group as him. β’ A character who ranks up or keeps his back to a wall can reduce the odds so no more than 3 enemies at a time can attack him. Characters can usually move freely between groups before they act, barring any obstructions as described in the scenery by the GM. Even then a good athletics or acrobatics roll can circumvent most obstacles.
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