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== Apocalyptic Form == Apocalyptic Form: ''Angelic'': 3 Enhanced Social Attributes: Cha +1, App +2 [I dropped this from +4 to +3 Attribute pts, and lowered the Apoc. Form cost of the feature from 4 to 3.] 2 Immune to Falling Damage: Can fall any distance and land safely on her feet. 3 Increased Size: Str +2, Stam +1, +1 Bruised health level; -1 difficulty to hit her in Melee or Ranged combat. 1 Perfect Balance: -2 difficulty for Athletics rolls involving leaping and tumbling. ''Demonic'': 3 Armor: +4 extra dice to soak bashing, lethal, and aggravated damage 2 Gaping Maw: -2 difficulty for Bite attacks; damage = Str +4 aggravated damage. 1 Horn: Free counterattack if attacked in close combat. Dex + Brawl = 4 dice. If successful, the attacker takes Str -1 aggravated damage. 1 Quills: An attacker who hits the demon in close combat suffers 1 level of Lethal damage unless they make a successful Dexterity roll. ''Unicorn Attributes'': Strength 4 Dexterity 3 Stamina 4 Charisma 5, sp: Sympathetic Manipulation 2 Appearance 6, sp: Beautiful Perception 2 Intelligence 2 Wits 2 ''Other Aspects of Celestial Form'': Increased Size: +1 Bruised health level Increased Size: Attackers have a -1 difficulty to hit her in Melee or Ranged combat. (A larger target is easier to hit.) This apparently does not apply to Brawling combat, or the description would refer to “Close combat” rather than “Melee combat”. (Presumably, a large target brawling with you right in your face is just as easy or as difficult to hit as a smaller target brawling right in your face.) Perfect Balance: -2 difficulty for Athletics rolls involving leaping and tumbling. __Dex + Athletics = 4 dice, vs. difficulty 4 => avg 2.4 successes. Immune to Falling Damage: Can fall any distance and land safely on her feet. Merit / Atavistic Form (Unicorn): In Apocalyptic form, -1 difficulty to all Social rolls with mortals, and +1 difficulty for mortals to resist the effects of Revelation. ''Torment Form'': Armor: +4 extra dice to soak bashing, lethal, and aggravated damage. __Added to Stamina 4 (unicorn form) => 8 soak dice, vs. difficulty 6 => avg 3.2 successes. Gaping Maw: -2 difficulty for Bite attacks; Damage = (Str +4) aggravated damage. __(Dex + Brawl) = 5 dice, vs. difficulty 4 => avg 3.0 successes. __Damage = (Str +4) aggravated damage=> 8 aggravated damage, + any extra successes from the (Dex + Brawl) pool. Horn: Free counterattack if attacked in close combat. __(Dex + Brawl) = 5 dice, vs. difficulty 6 => avg 2.0 successes. __If successful, the attacker takes Str -1 aggravated damage => 3 aggravated damage, + any extra successes from the (Dex + Brawl) pool. Quills: An attacker who hits the demon in close combat suffers 1 level of Lethal damage unless they make a successful Dexterity roll. __On average, an uninjured attacker with Dex 3 will succeed on their roll with avg 1.2 successes. ''Lores in Apocalyptic Form'': Lore of Awakening 3 1: Per + Awareness = 4 dice vs. diff 6/7/8 => avg 1.6/1.2/0.8 succ; succ => can home in on target within [Faith=4] miles. 2: Sta + Medicine = 8 dice vs. diff 6/7/8 => avg 3.2/2.4/1.6 succ; succ => remove disease or poison; or [Faith=4] dice vs. diff 6 => avg 1.6 succ for 1 bashing damage+ sickness for [Faith=4] days. 3: Sta + Medicine = 8 dice vs. diff 6 => avg 3.2 succ; heal all bashing or [# succ] lethal or aggravated damage; or lower target’s Stamina by [# succ], and if target's Stamina falls to 0, they fall into a coma. Lore of the Fundament 1 1: Str + Athletics = 5 dice vs. diff 6; avg 2.0 succ; leap or fall [# of succ] x 20 yards
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