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MGT Into The Black
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==The Known Galaxy== ''Astrography'' The main region, if viewed on a 2D map, looks a bit like a blobby, rounded starfish - if a starfish had arms that didn't extend very far from the center, and mostly clustered on two major sides, roughly 40-50 Parsecs (around 120-150 Light Years) across at the widest point. The 'arms' appear from roughly 'Northwest' to 'South' with the area from 'South' to 'Northwest' bordering a great rift too wide to travel. The main region, if viewed on a 2D map, looks a bit like a blobby, rounded starfish - if a starfish had arms that didn't extend very far from the center, and mostly clustered on two major sides, roughly 40-50 Light Years (15 ish Parsecs) across at the widest point. The 'arms' appear from roughly 'Northwest' to 'South' with the area from 'South' to 'Northwest' bordering a great rift too wide to travel. Galcen, for all its claims of being where humanity came from, is not found in the center, but in the Northeastern arm of the region - though it is closer to the center than to the far border of that arm. Entibor is on the West-Southwest portion of the region, roughly 5 parsecs from the Rift. Innish-Kyl and the Asteroid City of Suivi Point both reside in the same general area, if slightly closer to the Rift. Khesat is farthest 'East' of the Center, nearly to the end of that truncated 'Arm'. '''Politics''' There are a number of star-faring 'nations' in the region. Foremost among them - at least culturally - is ''Galcen'', from where it can be demonstrated that humanity spread out into the galaxy. Galcen has - depending on the day and the current political climate - as many as 20 client/vassal systems. Galcen focuses heavily on trade between itself and its client systems and other polities. Between Galcen itself and its primary clients, there are enough - and powerful enough - ships to keep things on a mostly peaceful basis. Its greatest rival is ''Entibor'', which has a firm grip on 12 colony systems and 5 client systems. Entibor doesn't have quite the miliary that Galcen has, but every one of its systems has something, and no one wants to try, as they're all fanatically loyal. The next major political entity is the system / planet of ''Khesat''. While Khesat barely has enough of a military to defend its own systems, the wealthy from across the region go there for relaxation and enjoyment. No single system will dare to bother them for fear of bringing the larger ones down on them. There are a large number of single or dual system polities, but due to the outsized impact of the two largest, most fighting is diplomatic or - occasionally - simple raiding. Humanity has been in space now for at least 5 centuries, so most ships, regardless of where they're from, tend to look alike. Given that the lion's share come from the shipyards on ''Gyffer'', or from Waycross on ''Inish-Kil'', this isn't that surprising. '''Other Major Systems''' Some of these are affiliated with one of the major powers, but most are singular systems. ''Ophel'' - A major banking hub<br> ''Mandeyn'' - On the way to a lot of places, often used as a trans-shipment point for goods and commodities<br> ''Nammerin'' - a young system, still geologically unstable, but happy for colonists<br> ''Artat'' - Known primarily for their ranches and the Crallach meat they export<br> ''Pleyver'' - Ostensibly a client of Galcen, it's heavily rumoured that only the presence of Pleyver High Station keeps the planet itself from going entirely private. Wild magnetic fluxes (The Web) mean that space travel will not function closer than 12 hours maneuver to the planet.<br> ''Ovredis'' - A client of Galcen<br> ''Darvell'' - A private system, home to the Rolny family, wealthy enough to field a fleet powerful enough to keep them private.<br> ''Maraghai'' - Homeworld of the Selvaurs - or, as they call themselves, The Forest Lords. Tall, physically imposing, Saurian in appearance, but warm-blooded.<br> ''Suivi Point'' - A system of Asteroid cities. If you can't buy it there, it can't be bought. The official peace forces (and just about everywhere else) maintain lists of suggested gratuities.<br> '''Species''' Humans are the predominate species found in the region, though there are some non-humans, though only two are well known. Selvaurs are a race of large, heavy folk, Saurian in appearance and possessed of long, sharp claws. They dwell primarily on the forest world of Maraghai, and their ships keep it separate from the other polities. Polite enough, and willing to trade, they have little respect for most humans, calling them 'thinskins'. Selvaurs gain +2 Str, +1 End, -2 SOC, -1 Int. Their claws do 1D+2 Damage.
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