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Mage2e Kingsport:The Daoine
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=Doctrine= Prerequisites: Fate 2, Occult 2, two dots in one of the following Skills; Socialize, Empathy, Expression, Investigation, Intimidation Initiation: The Fair Folk tend to recruit from those who have been selected by Fate, not caring much for the will of the future Daoine. Some hear about the Fair Folk and seek to join the Legacy. The Initiation is a game of patience, where the mentor give the student a set of mundane tasks to do to try to break their will, if they can maintain their will to join after a month, the mentor will introduce the student to the beginning of the Legacy. For those who have been selected by the Fate, the Initiation does not changed, but is backed up with blackmail or kidnapping. Organization: The Daoine usually operate alone, or with their tutors in the case of younger, less-experienced mages. Relationships between tutors and students are either extraordinarily long-lasting or quickly and bitterly ended, with very little in between. Theory: The Daoine are the self-employed judges of the Great Weave, that delicate web of interconnections and justice. When someone tilts the scales with a transgression, the Good Folk deliver the stark and harsh justice of Arcadia, as the faeries do in their stories that many in the modern world mis-remember as harmless children's tales.
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